Loop Noise Generator V1.6.6

NOISE artillery, s.r.o. in Rigging


V1.6.6 (2025-01-30)
Fixed:

  • Object/Armature Renaming - Loop noise now survives object and armature renaming. Previously, renaming would break the connection between the object and its noise settings. Drivers now use proper object references instead of hardcoded names.
  • Action Switching (bulletproof) - Completely rewrote action switching logic. Now explicitly rebuilds drivers/constraints for each bone that has enabled channels in the new action, regardless of selection state or active bone. No more manual "Reset Drivers" needed.
  • File Load Reliability - Improved driver rebuild timing after file load (increased delay from 0.1s to 0.5s) to ensure Blender is fully ready.

Added:

  • Cross-Instance Copy/Paste - Copy/Paste now works between different Blender instances using system clipboard. Supports all clipboard types:
    • Channel → Channel (individual axis settings)
    • Section → Section (Location/Rotation/Scale)
    • Global Settings → Global Settings (multipliers, frame range, easing)
    • Master Copy/Paste (all settings including all channels)
  • Clipboard type validation - shows helpful message when trying to paste wrong data type
  • Per-Object Action Detection - Fixed action detection to work correctly for each object independently, not just the active object.

🎬 Create perfectly looping procedural noise animations with just a few clicks!

Loop Noise Generator adds organic, seamless motion to any object or armature bone. Perfect for idle animations, ambient motion, breathing effects, swaying plants, and chain/tentacle dynamics.


✨ HIGHLIGHTS

  • Seamless Loops — Animations loop perfectly without visible seams
  • Multi-Selection — Edit multiple bones/objects at once with visual feedback
  • Dynamic Chain Mode — Animate entire bone hierarchies with one click (tails, tentacles, spines)
  • Per-Action Settings — Each action remembers its own noise configuration
  • Flexible Baking — Convert to keyframes anytime for game engines or rendering

⚡ QUICK START

Select object/bone → Enable channel (X/Y/Z) → Adjust strength & speed → Done!

🎛️ CONTROLS

  • Each channel has: Strength, Speed, Seed, Roughness, Phase, Offset
  • Global multipliers for quick adjustments across all channels
  • 3 noise types: Perlin, Simplex, Voronoi
  • 11 easing options for smooth loop transitions
  • Full preset system to save & share configurations

🎲 SMART RANDOMIZATION

  • Click — Individual random values per target (unique motion)
  • Shift+Click — Synchronized values (same motion on all)
  • Shift+Ctrl+Click — Copy from active object to all selected

🦴 DYNAMIC CHAIN MODE (Bones)

Enable on a parent bone and all children automatically inherit the noise with progressive time offset — creating natural wave-like motion. Adjust Chain Offset Delay to control propagation speed.

🔄 QUATERNION SUPPORT

Bones using Quaternion rotation? No problem! One-click conversion to Euler mode with animation preservation.

📦 INCLUDES

  • Full addon with intuitive UI
  • Comprehensive documentation
  • Preset system ready to use

$12

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Details
Blender Extension Compatible Yes
Published 8 months ago
Blender Version 3.0 - 4.5
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL