LS - Pro Auto LOD Generator | Professional Level of Detail System for Blender

Ludiax Studio in Import & Export


LS - Pro Auto LOD Generator


The Ultimate LOD Solution for Blender Game Development

Automate your Level of Detail workflow with this professional Blender add-on. Generate optimized LOD meshes in seconds while preserving your rigging, weights, and UV mapping. Perfect for Unreal Engine, Unity, and Godot projects.

🎯 Why Choose Pro Auto LOD Generator?

Whether you're developing AAA-quality characters or optimizing assets for mobile games, this tool handles all the complexity of LOD creation automatically. No more manual decimation, no more broken weights, no more tedious exports.

✨ Core Features


📊 8-Level LOD System

- Full LOD0 through LOD7 support

- Toggle each level on/off as needed

- Real-time triangle count estimation

- Flexible customization per level



🎚️ Dual Reduction Modes

Ratio Mode: Reduce by percentage (50%, 25%, 10%, etc.)

Target Mode: Set specific polygon counts (5000, 2500, 1000 polys)


🔧 Three Decimation Styles

- Balanced: Standard quality/performance ratio

- Aggressive (Crunch): Maximum reduction for mobile/VR

- Quality (Protect): Higher fidelity, preserve details



🎮 Game Engine Integration


Unreal Engine Ready

- Automatic `_LOD0`, `_LOD1` naming convention

- Combined FBX export (auto-detected by Unreal)

- Correct axis and scale configuration


Unity Compatible

- Unity-standard LOD naming

- Separate or combined FBX export options

- Optimized bone hierarchy


Godot & Web

- GLB format export

- Web-ready lightweight meshes

- Full animation/skin support


🦴 Rigging & Animation Safe


 Single Armature Mode

Stack all LODs at origin with shared armature - perfect for game engines that handle LOD switching automatically.



 Weight Preservation

Vertex group weights maintain integrity through decimation process.


 Mobile Optimization

Limit bone influences per vertex (4-bone limit for mobile platforms).


 🛠️ Advanced Options


 Mesh Protection

- Vertex Group Mask: Paint weight 1.0 to protect specific vertices from decimation

- UV Seam Preservation: Maintain UV boundaries during reduction

- Symmetry Mode: Preserve X/Y/Z axis symmetry


 Quality Control

- Custom Normals: Keep hand-painted normals

- Auto-Triangulate: Game-ready triangulated output

- Shape Key Awareness: Safe handling of blend shapes



📦 Workflow Tools


 LOD Preview System

- Instant viewport switching between LOD levels

- Previous/Next navigation

- Quick buttons for each level

- Show All option


 Organization

- Automatic LOD Collection hierarchy

- Hide original mesh after generation

- Select all LODs in group

- One-click cleanup


 Export Options

- Combined Export: All LODs in single file (Unreal auto-detect)

- Separate Export: Individual files per LOD level

- Format Selection: FBX or GLB


 🚀 Quick Start

1. Select your rigged character mesh

2. Open sidebar panel (LS - Pro LOD Tool)

3. Configure LOD levels and ratios

4. Click 'Generate LODs'

5. Use 'Export LODs' to save game-ready files


 💡 Perfect For


✅ Game character artists

✅ Environment asset creators

✅ VR/AR developers

✅ Mobile game studios

✅ Indie game developers

✅ 3D asset marketplace sellers


Streamline your game development pipeline. Generate professional LODs in seconds, not hours.


  • Unlimited users, VIP support

    $130
  • Up to 4 users, priority support

    $65
  • Single user

    $39
$130

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 9 months ago
Blender Version 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL