LS - Pro Auto LOD Generator | Professional Level of Detail System for Blender

Ludiax Studio in Import & Export


LS - Pro Auto LOD Generator

Professional LOD Generation System for Game Development

1. Installation

  1. Open Blender (version 4.2 or higher, including Blender 5.0)
  2. Go toĀ Edit > Preferences > Add-onsĀ (orĀ ExtensionsĀ in newer versions)
  3. Click the gear icon (top-right) → Install from Disk...
  4. Select the ZIP file for your license edition:
    • LS_Pro_Auto_LOD_Generator_Personal_v3.6.0.zipĀ (Single User)
    • LS_Pro_Auto_LOD_Generator_Team_v3.6.0.zipĀ (Up to 4 Users)
    • LS_Pro_Auto_LOD_Generator_Studio_v3.6.0.zipĀ (Unlimited Users)
  5. Enable the add-on by checking the box next to its name
  6. The tool will appear in the Sidebar (N-panel) under theĀ "LS - Pro LOD Tool"Ā tab

2. Generating LODs

Select Your Model

Select the rigged character or static mesh you want to optimize.

Configure LOD Levels

  • Check the LOD levels (LOD0-LOD7) you wish to create
  • Choose betweenĀ Ratio ModeĀ (e.g., 0.50 for 50%) orĀ Target ModeĀ (specific polygon count)
  • Select yourĀ Decimation Style: Balanced, Aggressive, or Quality

Rigging Settings

  • Use Single Armature:Ā When enabled, all LODs share the same skeleton and stack at origin for perfect alignment
  • Ideal for game engines that handle LOD switching automatically

Mesh Optimization

  • Preserve Symmetry:Ā Choose your axis (X, Y, or Z) to maintain mirrored topology
  • Preserve Custom Normals:Ā Keep your specific shading data intact
  • Preserve UV Seams:Ā Protect UV boundaries during decimation
  • Vertex Group Protection:Ā Paint weight 1.0 on vertices you want to protect from reduction
  • Limit Weights:Ā Set Max Bones (default 4) for mobile and standard game engine compatibility
Tip:Ā ClickĀ "Generate LODs"Ā to create organized LOD collections. The original mesh will be hidden automatically.

3. Exporting to Game Engines

Naming Convention

Select your target engine from the dropdown:

  • Unreal EngineĀ - AppliesĀ _LOD0,Ā _LOD1, etc. suffixes
  • UnityĀ - Uses Unity-compatible naming
  • CustomĀ - Define your own suffixes for Godot, CryEngine, or other engines

Export Settings

  • Export Target:Ā Choose FBX (Unreal/Unity) or GLB (Godot/Web)
  • Export All LODs in Single File:Ā Bundles all LOD levels into one FBX/GLB (recommended for Unreal auto-LOD detection)
Note:Ā ClickĀ "Export LODs"Ā and select your destination folder to save your game-ready files.

4. LOD Preview System

  • ā—„ Prev / Next ā–ŗ:Ā Cycle through LOD levels in viewport
  • Quick Buttons (0-7):Ā Instantly view any specific LOD level
  • Show All:Ā Display all LOD meshes simultaneously

5. Utilities

  • Select LODs:Ā Quickly selects all generated LOD objects in the viewport
  • Show Original:Ā Reveals your original high-poly model
  • Delete All LOD Groups:Ā Cleans up the scene by removing all generated LOD data and collections
  • Unlimited users, VIP support

    $130
  • Up to 4 users, priority support

    $65
  • Single user

    $39
$130

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 9 months ago
Blender Version 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL