LZ Motion Path

Bookyakuno in Animation


Real-Time Motion Paths & Direct Keyframe Editing


Direct keyframe editing


You can edit the actual keyframes by dragging the keyframe points on the motion path with your mouse.

Shift : lock the axis

Pressing the Shift key while moving will snap to the nearest X, Y, and Z axis.
You can also see the amount of change from the starting point of the movement.

Shift + Ctrl : snap to the axis of another point

If you hold down Shift + Ctrl while moving and hover your mouse over another point, it will snap to the same axis as that point.

Alt+Drag : move keyframes along the timeline

This adjusts the time interval between the active keyframe and the keyframes before and after it.
While dragging, the movement speed of the keyframe is displayed by the color of the curve.

Alt+dragging on a curve will continuously move the frame to that point. This
can be used as a simple previewer for motion paths.

Alt+click : move to that frame point

Alt+clicking on the motion path moves the current frame to the frame point at that time.

Motion path handle

You can adjust the motion by manipulating the motion path handle.

This allows you to directly modify the movement of objects, making animation correction significantly easier.

Clicking a keyframe point displays the handles for that keyframe location.
Holding down Ctrl displays all handles.

Virtual handle

This handle is not a handle in the graph editor, but rather a handle created based on the virtual motion path generated by this add-on.

Editing the handles edits the virtual curve, and the animation's movement is re-evaluated based on the trajectory of the virtual curve and reflected in the actual keyframes.

Key insertion on a motion path

Pressing the I key on the motion path   inserts or removes a keyframe at that point.
The key mapping for inserted keys can be changed in the settings.

The channels to be inserted will follow the keying set.

Pinning

By registering bones and objects in the pinning list, you can display multiple motion paths simultaneously.

You can perform animation editing while checking the movement of other bones and objects.

*Pinned motion paths cannot be edited directly.
To edit them, you must actively select the object.

others

Keyframes without position transforms are displayed in a different color.
(Green by default)


Menu

The menu is displayed in Object Mode, Pose Mode, and Armature Editing Mode.

When the 3D view overlay setting is turned off, the motion path will also be hidden.

  • 3D View > Side Menu (N) > Addons > LZ Motion Path

  • 3D View > Center Header

Appearance


You can change the thickness, transparency, and color of the motion path from the add-on settings.


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Details
Sales 10+
Published 5 months ago
Blender Version 5.1 - 5.2
Extension Type N/A
License GPL