Make It Unreal – Blender to Unreal One-Click Production Pipeline

La Caverne in Import & Export


Value proposition

Make It Unreal helps artists:

  • reduce repetitive export preparation

  • standardize asset preparation across projects

  • avoid common Unreal export mistakes

  • configure technical options once and reuse them consistently

  • move faster from modeling to engine-ready assets

Target users

  • Environment artists

  • Prop artists

  • Technical artists

  • Indie teams

  • Marketplace sellers

  • Blender artists building Unreal-ready asset packs

Supported workflow

Step What the user does What the add-on does
1 Select one mesh or choose Whole Scene Defines the pipeline scope
2 Configure LOD settings Stores LOD generation rules
3 Configure collision settings Stores UCX collision rules
4 Click Make It Unreal Runs cleanup, naming, normals, LODs, collisions, validation, queue and export
5 Import in Unreal Engine Uses the exported FBX output

Installation instructions

  1. Open Blender.

  2. Go to Edit > Preferences > Add-ons.

  3. Click the small dropdown in the top-right area or use the install option depending on your Blender version.

  4. Select the ZIP package for Make It Unreal.

  5. Enable the add-on.

  6. Open the Make It Unreal tab in the 3D View sidebar.

Quick start

  1. Select the asset you want to process.

  2. In the Pipeline section, choose Selected Mesh if you want to process only the active mesh, or Whole Scene if you want to batch process the scene.

  3. In LOD, define the number of LODs and reduction ratios.

  4. In Collisions, choose the collision type and center behavior.

  5. In Export, choose the export folder and export format.

  6. Click Make It Unreal.

  7. Import the exported FBX into Unreal Engine.


$2.99

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Details
Dev Fund Contributor
Published 4 months ago
Blender Version 5.1
Extension Type N/A
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL