Where can I find instructions or report a problem?
Use the Help button to open the included offline English and Turkish user guide. For product questions or issue reports, contact [email protected]. Include your add-on version, Blender version, operating system, exact error message, and compatibility or batch report where available.
Is this an official Movella or Xsens product?
No. Makra MVN Converter is an independent product developed by Makrakanta Visual Communication Studio and Yiğit Uğur Türkoğlu. It is not affiliated with or endorsed by Movella/Xsens, and no proprietary SDK is bundled.
Can I use the exported animations in commercial projects?
Yes. Commercial production use is permitted. Makrakanta does not claim ownership of your production outputs. The included Python source code is licensed under GPL-3.0-or-later.
Are characters or motion recordings included?
No. Customer motion recordings, character meshes, finger animation, and facial animation are not included. The package contains the Blender add-on, Python source code, an offline English and Turkish guide, release notes, and a validation report.
What does Normalize Rotations do?
This optional setting normalizes eligible nonzero quaternion values and records the adjustments in the report. It is disabled by default. It does not reconstruct missing or incorrect motion, remove jitter, or modify the original MVN file.
Does the converter change FPS or remove motion jitter?
No. It preserves the recording’s supported nominal FPS. FPS conversion, jitter removal, smoothing, and raw sensor reprocessing are not included. Fractional rates such as 29.97 and 59.94 FPS are not supported.
Can I convert multiple recordings at once?
Yes. Select multiple MVN files or choose a folder for batch conversion. Folder processing includes files directly inside the selected folder, without searching subfolders. Unsupported files are reported separately so compatible recordings can continue converting.
Which Blender versions and operating systems are supported?
Blender 4.5 or newer is required. This release has been tested on Blender 4.5.3 LTS and 5.1.2 on Linux. Windows and macOS operation, and downstream runtime compatibility with Unreal Engine and Maya, have not yet been verified for this release.
Will it automatically animate my character?
No. The converter produces an animated source skeleton. Transferring the motion to your character requires a separate retargeting step. Automatic retargeting and Rigify/GameRig conversion are not included.
What does Makra MVN Converter do?

No. This release supports a specific solved MVN binary layout with 23 body segments, the 0x00420042 signature, fixed 8,808-byte frames, and supported integer nominal frame rates. Other MVN layouts and MVNS sessions are not supported. Use Check File Compatibility before importing.

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Details
Published 3 days ago
Blender Version 4.5 - 5.2
Extension Type N/A
License GPL

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