Stylized Male Doctor 3D Model – Rigged Physician in Scrubs
Meet your operating-room ready cast member. This male doctor 3D model is a stylized general physician character built for animation, real-time engines, and medical explainer content.
He comes dressed in a short-sleeve V-neck scrub top with a chest pocket, matching scrub trousers, cushioned lug-sole clinic shoes, and a black stethoscope resting around his neck a silhouette any viewer instantly reads as a doctor.
The character is modelled in a clean, appealing cartoon-realism style with confident broad shoulders, tapered forearms, expressive hands, and a friendly face. Separate eyes, teeth, and tongue make him suitable for dialogue, lip-sync, and close-up shots.
Rig Included
The Blender file includes a full custom control rig named dco male rig_rig, featuring:
- IK arm and leg controls
- Pole targets for knees and elbows
- Root / COG control
- Facial controls for brows, eyes, and mouth
Use the character for walk cycles, bedside-manner scenes, medical explainers, hospital environments, or other animation projects.
Feature Highlights
- Stylized male doctor / physician character
- Game- and animation-ready base mesh
- Full body and face control rig in the native
.blend - Blue medical scrubs with matching trousers
- Cushioned clinic shoes
- Black stethoscope included as part of the character
- Separate eyes, upper/lower teeth, and tongue
- One UV channel
- 2048² body, scrubs, hair, and shoes maps
- 4096² face albedo
- Base color + OpenGL normal maps per material
- Multiple formats for DCC and real-time workflows
Included Formats
| Format | File | Contains |
|---|---|---|
| Blender |
.blend + BK backup |
Mesh, materials, rig, cameras/lighting |
| FBX | .fbx |
Mesh + rig, embedded textures |
| glTF 2.0 | .glb |
Mesh + PBR materials, embedded textures |
| OBJ |
.obj + .mtl
|
Static mesh, 10 objects, UVs, material references |
| STL | .stl |
Single static shell for reference / print testing |
| Textures | textures.zip |
9 maps, including albedo and normal maps |
Use Cases
- Medical and pharmaceutical explainer videos
- Hospital and clinic archviz population
- Patient education and training simulations
- VR / AR healthcare applications
- Mobile and PC games
- Motion graphics
- Storyboarding and previs
- Illustration and thumbnails
Engine & Import Notes
Blender: Open the .blend directly. The rig and materials are wired to Principled BSDF.
Unreal / Unity: Import the FBX and reconnect the base color and normal maps from textures.zip. Normal maps are OpenGL; flip the green channel or convert when required for DirectX/Unreal workflows.
Sketchfab / Web: Upload the .glb for PBR display.
Honest Disclaimers
- This is a stylized artistic character, not a photoreal human scan and not an anatomical, clinical, or medical-device reference.
- The character is not affiliated with, and is not a likeness of, any real person, hospital, or brand.
- Logos and third-party branding are not included.
- The stated polygon count refers to the OBJ base mesh; the render mesh may use Subdivision.
- Blendshapes, FK/IK switching, and animation clips are not confirmed. Treat the rig as a Blender control rig unless otherwise stated.
- The STL is provided for convenience only. Manifold geometry and wall thickness have not been verified.

