Male Doctor Rigged Physician in Scrubs

Salman Animator in Humans


Stylized Male Doctor 3D Model – Rigged Physician in Scrubs

Meet your operating-room ready cast member. This male doctor 3D model is a stylized general physician character built for animation, real-time engines, and medical explainer content.

He comes dressed in a short-sleeve V-neck scrub top with a chest pocket, matching scrub trousers, cushioned lug-sole clinic shoes, and a black stethoscope resting around his neck a silhouette any viewer instantly reads as a doctor.

The character is modelled in a clean, appealing cartoon-realism style with confident broad shoulders, tapered forearms, expressive hands, and a friendly face. Separate eyes, teeth, and tongue make him suitable for dialogue, lip-sync, and close-up shots.

Rig Included

The Blender file includes a full custom control rig named dco male rig_rig, featuring:

  • IK arm and leg controls
  • Pole targets for knees and elbows
  • Root / COG control
  • Facial controls for brows, eyes, and mouth

Use the character for walk cycles, bedside-manner scenes, medical explainers, hospital environments, or other animation projects.

Feature Highlights

  • Stylized male doctor / physician character
  • Game- and animation-ready base mesh
  • Full body and face control rig in the native .blend
  • Blue medical scrubs with matching trousers
  • Cushioned clinic shoes
  • Black stethoscope included as part of the character
  • Separate eyes, upper/lower teeth, and tongue
  • One UV channel
  • 2048² body, scrubs, hair, and shoes maps
  • 4096² face albedo
  • Base color + OpenGL normal maps per material
  • Multiple formats for DCC and real-time workflows

Included Formats

Format File Contains
Blender .blend + BK backup Mesh, materials, rig, cameras/lighting
FBX .fbx Mesh + rig, embedded textures
glTF 2.0 .glb Mesh + PBR materials, embedded textures
OBJ .obj + .mtl Static mesh, 10 objects, UVs, material references
STL .stl Single static shell for reference / print testing
Textures textures.zip 9 maps, including albedo and normal maps

Use Cases

  • Medical and pharmaceutical explainer videos
  • Hospital and clinic archviz population
  • Patient education and training simulations
  • VR / AR healthcare applications
  • Mobile and PC games
  • Motion graphics
  • Storyboarding and previs
  • Illustration and thumbnails

Engine & Import Notes

Blender: Open the .blend directly. The rig and materials are wired to Principled BSDF.

Unreal / Unity: Import the FBX and reconnect the base color and normal maps from textures.zip. Normal maps are OpenGL; flip the green channel or convert when required for DirectX/Unreal workflows.

Sketchfab / Web: Upload the .glb for PBR display.

Honest Disclaimers

  • This is a stylized artistic character, not a photoreal human scan and not an anatomical, clinical, or medical-device reference.
  • The character is not affiliated with, and is not a likeness of, any real person, hospital, or brand.
  • Logos and third-party branding are not included.
  • The stated polygon count refers to the OBJ base mesh; the render mesh may use Subdivision.
  • Blendshapes, FK/IK switching, and animation clips are not confirmed. Treat the rig as a Blender control rig unless otherwise stated.
  • The STL is provided for convenience only. Manifold geometry and wall thickness have not been verified. 

$4

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Details
Published about 1 month ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free