Material Coordinator

Alexander Hawkins in Materials and Shading


I have a feature request or found a bug — how can I report it?
You can contact the author directly through the marketplace messaging system. Feedback and feature suggestions are welcome.
Is this add-on actively maintained?
Yes. The add-on is actively maintained, with extensive updates planned to expand functionality and maintain compatibility with future Blender versions.
Does this add-on remove unused materials automatically?
The add-on focuses on material assignment management and cleanup workflows. Removing unused material datablocks can be done using Blender’s native cleanup tools after consolidation.
What Blender versions are supported?
Blender 4.0+ Tested in Blender 4.1 and Blender 5.x
What types of objects does the add-on work on?
What types of objects does the add-on work on?
Does this work with multi-material objects?
Yes. Objects with multiple materials are fully supported, including selective replacement and cleanup workflows.
Can I replace a single material without affecting other materials on the same object?
Yes. Material Coordinator supports targeted material replacement, allowing you to replace a specific material while leaving all other material slots untouched.
Is this add-on destructive?
No. All operations are non-destructive to mesh data. Existing material slots and vertex assignments are preserved where applicable.
Does this add-on modify or delete geometry?
No. Material Coordinator only affects material assignments and material slots. Geometry, UVs, and mesh data are never modified.
$10

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Details
Published 8 months ago
Blender Version 4.0 - 5.0
Extension Type N/A
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL