Material Id & Texture Set Manager

To The Grid Studio in Materials and Shading


INSTALLATION

  1. Download material_id_texture_set.zip
  2. Open Blender
  3. Go to Edit > Preferences > Add-ons
  4. Click "Install" button at the top
  5. Select material_id_texture_set.zip
  6. Enable the checkbox next to "Material ID & Texture Set Manager"
  7. The panel appears in 3D Viewport sidebar (press N if hidden) under "MatManager" tab

    GETTING STARTED

    Finding the Panel:

    1. Open Blender's 3D Viewport
    2. Press N to toggle the sidebar
    3. Look for the "MatManager" tab
    4. Click to open the Material ID & Texture Set Manager panel


    Interface Overview:

    • Mode Selector at top: Switch between "ID" (Material ID) and "TextureSet" modes
    • Preset Section (ID mode only): Quick-assign materials
    • Custom List: Your saved materials with color coding
    • Management Buttons: Add, Edit, Remove, Select, Sync
    • Assign Button: Apply selected material to objects

      BASIC USAGE

      Assigning Preset Materials (Material ID Mode):

      1. Select your mesh objects in the viewport
      2. Choose a preset from the dropdown (Wood, Metal, Glass, etc.)
      3. Click "Assign" next to the dropdown
      4. Material is applied with preset color


      Using Random Colors:

      1. Select all objects you want to color-code
      2. Click "Random" button (brush icon)
      3. Each object gets a unique random color
      4. Click again for different color combination (seed auto-increments)


      Creating Custom Materials:

      1. Click the + button to add a new material
      2. Enter a name (e.g., "Trim_Metal")
      3. Click the color swatch to choose a color
      4. The material appears in your list
      5. Select objects and click "Assign Selected" to apply


      Switching Modes:

      • Click "ID" for Material ID mode (high poly phase)
      • Click "TextureSet" for Texture Set mode (low poly phase)
      • Each mode has its own separate custom list

        EXPORT & IMPORT MATERIAL LISTS

        Why Export/Import: Share your material organization with team members, use the same setup across multiple projects, or backup your material lists before major changes.

        Exporting Your Material List:

        1. Set up your materials in Material ID or Texture Set mode
        2. Create all your custom materials with names and colors
        3. Click the "Save" button in the panel
        4. A file browser opens
        5. Choose a location and filename (e.g., "environment_materials.json")
        6. Click "Save"
        7. Your material list is now saved as a JSON file

          Importing a Material List:

          1. Click the "Load" button in the panel
          2. Browse to your saved .json file
          3. Select the file and click "Load"
          4. Your custom materials list is added to the current list
          5. All materials appear with their names and colors

            Blender Version: 4.5 tested and supported Blender 5.0: Not yet tested (early alpha), compatibility update coming Platform: Windows, Mac, Linux (fully cross-platform) Category: Material Management Location: View3D > Sidebar > MatManager tab File Size: ~77KB License: GPL v3 (free software, open source) Export Format: JSON (human-readable, version-control friendly)


$9.50

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Details
Published 10 months ago
Blender Version 3.0 - 5.0
Extension Type N/A
Render Engine Used Cycles
License GPL