BLENDER ADDON · DCC BRIDGE

Maya Bridge

Send meshes to Maya, work there and return everything, mesh changes or UVs. Reuse a running instance, apply import cleanup and sync saves without manual file handling.

Two-Way Bridge Live Auto Sync Maya Ready
⚠ Before you buy: requires a separate Autodesk Maya license. No Maya software or license is included. Windows only; macOS/Linux unsupported. Tachyon Studio is independent of Autodesk.
THE ROUND-TRIP — ONE CLICK EACH WAY

Send to Maya, work on the asset and choose what returns to Blender.

BLENDER
1 · Send
Selected meshes open in Maya.
MAYA
2 · Work
Do your thing — auto or by hand.
BLENDER
3 · Get
The result lands back in Blender.
UV-only returns preserve Blender mesh geometry.
THE INTERFACE

Everything lives on one Universal Bridge tab in the sidebar — press N.

EVERYTHING IT DOES

Everything in one sidebar tab

Two-way Send / Get
Reuse or launch Maya, send selected objects and merge or replace returned imports.
Choose what comes back
Return everything, meshes only or UVs only; UV matching uses names and topology.
Live Auto Sync
Sync Maya saves automatically. Optional experimental Live Push sends Blender edits back with configurable delay and scope.
On-import cleanup in Maya
Apply history, transform, pivot, shading and namespace cleanup in Maya, with presets and optional Python/MEL hooks.
Smart transfer
Update unchanged-topology meshes in place; translate layers, subdivision previews, instances and Principled materials.
Texture placement, not just the texture
Rebuild wrapping, tiling, offsets and rotation, including animated offsets with stepped timing.
Cleanup on Get
Clean normals, sharp edges and UV seams on return; choose sent modifiers, animation, cameras and lights.
Send cameras & lights
Send the active camera or scene lights to align layout and look-dev.
Shared Universal Bridge tools
Shared command palette, history, selection sets, naming, versioned files, preflight and collection batching.
Icons You Can Recolour
Choose branded, monochrome or native icons. Link and modifier status colors remain meaningful.
CHANGELOG

What's new in 2.0.6

Texture placement round-tripping and a matching-version Maya companion script.

Added
  • Texture placement: rebuild wrapping, mirroring, repeats, offsets and rotation in Blender.
  • Animated offsets: transfer keyed values and preserve stepped timing.
  • Rebuild Texture Placement is enabled by default in Get settings.
Changed
  • Reinstall the Maya companion script after updating; its sidecar supplies texture-placement data.
  • Modifier lists now page at ten rows.
  • Multiple bridges share the viewport status overlay correctly.
Fixed
  • Setup and welcome windows use the correct add-on.
  • Cancelling setup restores the previous panel layout.
Known limit
  • Maya mirrors per axis; Blender's image extension applies to both axes.
  • Single-axis mirrors use the closest available setting.
  • Affected textures are reported in the console.
FEATURE BY FEATURE
Two-way Send / Get
Reuse or launch Maya, send selected objects and merge or replace returned imports.
Choose what comes back
Return everything, meshes only or UVs only; UV matching uses names and topology.
Live Auto Sync
Sync Maya saves automatically. Optional experimental Live Push sends Blender edits back with configurable delay and scope.
On-import cleanup in Maya
Apply history, transform, pivot, shading and namespace cleanup in Maya, with presets and optional Python/MEL hooks.
Smart transfer
Update unchanged-topology meshes in place; translate layers, subdivision previews, instances and Principled materials.
Texture placement, not just the texture
Rebuild wrapping, tiling, offsets and rotation, including animated offsets with stepped timing.
Cleanup on Get
Clean normals, sharp edges and UV seams on return; choose sent modifiers, animation, cameras and lights.
Send cameras & lights
Send the active camera or scene lights to align layout and look-dev.
Shared Universal Bridge tools
Shared command palette, history, selection sets, naming, versioned files, preflight and collection batching.
Icons You Can Recolour
Choose branded, monochrome or native icons. Link and modifier status colors remain meaningful.

Requirements & Setup

PLATFORM
Windows only; macOS and Linux unsupported.
BLENDER
Blender 3.3 - 5.2 - Extension on 4.2+, classic add-on on 3.3-4.1.
LICENCE
Separate Autodesk Maya license required; no Autodesk software included.
MAYA
Choose a detected Maya installation or executable. Install the included companion script.
NETWORK
Local exchange; no external internet service required.
Tachyon Studio
Works independently. Universal Bridge Manager hub included.
More by Tachyon Studio Join the Discord

THE TACHYON STUDIO COLLECTION

Go beyond
Maya Bridge.

Organize assemblies, develop sculpts and prepare UVs before the next handoff.

ORGANIZE THE ASSEMBLY

Object Groups

Organize assemblies with nested groups and selection sets.

Object Groups product thumbnail

Build out your workflow.

Optional tools for your workflow.

There is more in the studio.

See the full collection ↗

Optional products, sold separately. Check requirements; external applications are not included.


  • For 1 person (1 seat). Commercial use included.

    $7.99
  • For a team of up to 6 people (6 seats). Commercial use included.

    $31.96
  • For a studio of up to 20 people (20 seats). Commercial use included. Need more than 20 seats? Contact us directly.

    $79.90
$7.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Sales 10+
Rating
2 ratings
Published about 2 months ago
Blender Version 3.3 - 5.2
Extension Type Add-on
License GPL