Medieval Village Generator

ZEG in Modeling


Which Blender versions are supported?

Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.

Can I use the buildings in a game engine?

Yes. Every mesh has UVs and PBR materials with photo textures, origins sit on the ground, villages get their own collection, and Make LODs writes three levels of detail. Export with Blender's FBX or glTF exporter.

How big can a village get?

The Size slider sets the radius of the built area from 20 to 200 m. A 60 m village holds about 15 to 45 buildings, depending on layout and density. Place several villages side by side for bigger towns, and use Low detail for large scenes.

Can I edit one house of a village?

Yes. Select the house and press Edit as Building: it becomes its own building with every setting. Or press Convert to Mesh to keep the whole village as plain meshes and model on top.

Is it only European?

No. Besides English, German, French, Mediterranean, Scandinavian, Slavic and Alpine styles there are Japanese, Chinese, Middle Eastern, African, Celtic and fantasy styles, each with its own buildings, roofs and materials.

  • For one individual: personal and freelance projects.

    $9
  • For one person or small company using it in commercial client and product work.

    $18
  • For teams and studios: use by up to 100 artists in one organization.

    $90
$9

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Details
Blender Extension Compatible Yes
Published about 4 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL