Mesh Bake Lab — Bake & Inspect
Does this replace Substance Painter or support UDIMs?
Version 0.2 is an early-access geometry-map baker and inspector. It supports one target and one 0–1 UV tile per job, not UDIM batching. Cavity is short-range AO and thickness is an inward visibility mask. It does not include painting or material authoring, and quality/speed parity with Substance Painter has not been established. Buy for the implemented features listed on this page.
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Cycles ambient occlusion position thickness mesh maps normal map cavity texture-baking