Walk-through metal detector gate: an archway security scanner for stadium, airport, event, museum and office entrances. Mid-poly, real-world scale, PBR textures with glowing LED zone bars and an LED display, ready Unreal Engine 5.8 project. Suitable for games, VR / AR and high-quality rendering. Works for any security checkpoint or access-control scene.
Model:
- Walk Through Metal Detector Gate - 94 x 74 x 240.1 cm - two pillars with rounded stainless panels, top console with an LED display ("0128" counter and signal bar graph), keypad, status lights, white and red ribbed signal lamps, glowing LED zone bars on both pillars, sensor buttons, black rubber skirts, floor plates with bolts
- LED screen - a separate object: display + 4 LED zone bars + 2 signal lamp domes; three states included: Ready (green bars, white lamp on, default), Alarm (red bars, red lamp on), Off - swap two maps, same UV
Main features:
- Two objects, one material each: body and LED screen.
- PBR Metal / Roughness textures, PNG: body 2048 x 2048, LED screen atlas 1024 x 1024: Base Color, Normal (OpenGL), Roughness, Metallic, Emissive (display, LED bars, lamps).
- 14 textures, 2 materials; 3 screen states (Ready, Alarm, Off).
- Clean mid-poly topology without SubD: flat panels with one-segment chamfers and custom (weighted) normals. One LOD.
- Every material has its own non-overlapping 0-1 UV layout.
- Pivot: the centre of the base on the ground.
- Real-world scale. Units: centimeters in 3ds Max and Unreal Engine, meters in Blender, GLB, OBJ and DAE.
- No rig and no animation.
- Unreal Engine 5.8 project: 2 static meshes, master material with instances (one per screen state), showcase level with a camera.
- Fits our stadium entrance series (Ticket Booth with Interior, Sports Dugout).
File consists such files as:
- Unreal Engine 5.8 project (.uproject)
- Blender 5.2 (.blend, textures packed)
- FBX
- OBJ, MTL
- DAE (Collada)
- GLB (textures embedded)
- Textures (PNG 2048 x 2048, 1024 x 1024)
Special notes:
- FBX, OBJ and DAE files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
- The Blender file carries all its textures inside - nothing to relink.
- Normal maps are OpenGL (Y+); for DirectX programs flip the green channel - the Unreal Engine project is already set up.
- For a manual FBX import into Unreal Engine enable Convert Scene Unit.
- Collada (DAE) keeps base colour maps only - connect roughness, metallic and normal maps by hand.
Statistics:
- Body: 683 polygons; 1,542 tris
- LED screen: 245 polygons; 450 tris
Total: 928 polygons; 1,992 tris; 1,242 vertices
Thank you for purchasing our models!
NX Dynamics Team