Metal Detector Gate
Is the gate rigged or animated?
No rig and no animation. It is a static mid-poly model: 928 polygons, 1,992 tris.
Which Blender version and render engine?
Saved in Blender 5.2, textures packed. Principled BSDF materials work in Cycles and EEVEE; the display, LED bars and lamps glow through the Emissive map.
How do I switch the screen to Alarm or Off?
The LED screen is a separate object with its own material. Swap its Base Color and Emissive maps for T_MetalDetector_Screen_Alarm_* (red bars, red lamp) or T_MetalDetector_Screen_Off_* from Textures.zip; the UV stays the same. In Unreal Engine use the ready material instances.