cat > /mnt/user-data/outputs/mockflow_superhive_v2.html << 'HTMLEOF'
⚡ Blender Add-on · Free & PRO · Blender 4.0+
Stop rendering one file at a time.
MockFlow does it all.
Drop in your designs, hit render, walk away. MockFlow batch-renders every design × camera × variant — Beauty, Mask, and Shadow passes included.
● Drop Designs › ● Assign Slots › ● Pick Cameras › ● Run Batch › ● Done.
Core Features
Everything your pipeline needs — inside one panel
No external scripts. No copy-pasting file paths. MockFlow handles the full rendering loop from the Blender sidebar.
🗂
Multi Design Slots
Target multiple Image Texture nodes at once — front, back, sticker, label — each with its own design folder.
📷
Multi-Camera Rendering
Render all cameras with a shared prefix, only the active camera, or a hand-picked selection — in a single pass.
🎨
Color Variant System
Add material targets, assign multiple colors per material. MockFlow renders every combination automatically.
👁
Texture Preview
Thumbnail preview of all designs in each slot directly in the sidebar. Check before committing to a full batch.
🔁
Failed Job Retry
Crashed mid-batch? MockFlow saves every failed job. Retry only what failed — not the whole queue again.
📐
Multi-Resolution Export
Render once at 4000px, auto-export at 2000px, 1000px, 500px. No re-rendering needed. Requires Pillow.
🪝
Post-Render Script Hook
Run any Python script after batch — upload to cloud, notify Telegram/Discord, compress files.
🧾
Manifest CSV Export
Auto-generate a CSV of every output file with design, camera, variant, pass, resolution. Ready for automation.
📋
Render History
Every session logged with date, counts, duration, and a one-click link to open the output folder.
⚡
Render Presets
One-click presets: Marketplace 2000px PNG, Shopify 3000px JPG, Transparent Mockup, Web WEBP, HD 4000px.
🎛
Combination Modes
Match designs by filename across slots, or generate every possible combination automatically.
🗓
Render Queue & Scheduling
Queue jobs and schedule batch renders to start at a specific time — render overnight while you sleep.
Render Passes
Three outputs per render, automatically
MockFlow renders Beauty, Mask, and Shadow passes for every job in a single batch. No scene switching, no manual setup.
✦
Beauty Pass
Full composite render — materials, lighting, environment. Your primary product image, ready for marketplace upload.
beauty.png ◼
Mask Pass
Flat solid-color silhouette of the product. Configurable mask color. Perfect for clipping paths and selection masks.
mask.png ◫
Shadow Pass
Shadow only on transparent background — RGBA PNG. All mesh objects become shadow catchers automatically. No Cycles node setup needed.
shadow.png
Smart Skip System
Re-render only what actually changed
Three skip modes — pick the one that matches how often your designs and settings change.
Skip if output already exists. No metadata check. Best for final delivery runs.
Re-render only when source texture is newer than output. Best for daily iteration workflows.
Hashes texture + camera + variant + settings. Guaranteed accuracy for large production pipelines.
Perfect For
Built for the workflows that break other tools
Pricing
Free to start. Pro when you're ready.
The free version is fully functional. Upgrade to PRO for production-ready output.
Free
$0
No credit card needed
⚠ Free Limitations
Max resolution: 500 × 500 px
Watermark on every output
RECOMMENDED
PRO
$23
One-time · All future PRO features
✓ No restrictions
Unlimited resolution · No watermark
Commercial use · Priority updates
| Feature | Free | PRO |
| Multi Design Slots |
✓ |
✓ |
| Batch Rendering |
✓ |
✓ |
| Smart Skip System |
✓ |
✓ |
| Texture Preview |
✓ |
✓ |
| Variant System |
✓ |
✓ |
| Failed Job Retry |
✓ |
✓ |
| Max Resolution |
500×500 |
Unlimited |
| Watermark |
Yes |
None |
| Commercial Use |
— |
✓ |
| Multi-Resolution Export |
— |
✓ |
| Post-Render Script |
— |
✓ |
| Manifest CSV Export |
— |
✓ |
| Render History Panel |
— |
✓ |
| All Future PRO Features |
— |
✓ |
Quick Start
Up and running in 5 minutes
1
Install the add-on
Edit → Preferences → Add-ons → Install from Disk
Select the ZIP file. Enable MockFlow.
2
Open the panel
In 3D Viewport, press N → MockFlow tab.
3
Name your texture nodes
In Shader Editor, name Image Texture nodes: DESIGN_MAIN, DESIGN_BACK, etc.
4
Add slots and cameras
Add a design slot per texture node, point it to your folder. Name cameras with the CAM_ prefix.
5
Dry Run, then Render
Click Dry Run to preview file count. Then click Run Batch Render.
Tips
Get the most out of every batch
→Always run Dry Run before a large batch — it catches naming errors in seconds, not after 2 hours of rendering.
→Use Smart Timestamp for day-to-day work. Switch to File Hash Compare when settings change frequently.
→PNG only when you need transparency. JPG and WEBP write 3–4× faster for the same visual quality.
→Enable Write Render Log for any session over 50 files. It's the first thing to check when something goes wrong.
→Start with Free to validate your workflow and node setup — upgrade to PRO when ready for production output.
→After a crash, click Retry Failed Jobs — never restart the full batch from zero.
Start free. Render without limits.
Download free to test your workflow — no credit card needed. Upgrade to PRO to remove the watermark, unlock unlimited resolution, and get commercial use rights.