Modern House
This is a complete, production-ready Blender scene of a modern residential house.
You get the full exterior and interior shell (walls, floors, windows, doors, railings), basic interior/exterior lighting, two garages with a controller-driven rig, a driveway, a terrace with beams, and a compact yard. The lawn uses a simple Geometry Nodes setup that is disabled by default for performance.
Everything is organized into clear collections (floors, lights, environment, rig) so you can navigate and customize quickly. A short demo video shows how to operate the garage doors via the red controller arrows.
Breakdown – From Blocks to Final
A super-short build-up of the scene: structure, lighting, and final look in seconds.
Walkthrough – Camera Flythrough
A real-time tour through the exterior and interiors. Shows scale, lighting, and the garage doors in context.
Music: secreton.wav by DreStortion · License: CC0
Key Features
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Rigged & animatable garage doors (controller-driven; no keyframes included)
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Clean collections & naming for fast edits
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Simple GN grass (toggle on/off; density adjustable)
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Real-world scale (metric), scene ready for Cycles; Eevee works with minor tweaks
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No add-on dependencies (pure Blender)
What’s Included
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.blendfile (tested in Blender 4.5.x) -
Exterior + interior architecture, terrace, driveway, fence
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Light setup for interior and exterior
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RIG_GarageDoorswith red controller arrows:-
Driver Controller.small_Garage door(small garage) -
Driver Controller_big_Garage door(big garage)
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Geometry Nodes grass (off by default) on objects:
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Surrounding soil -
Property
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Controls
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Select and move the red controller arrows to open the garage doors.
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Keyframe the controller for your animation.
Performance Note
The grass setup is intentionally simple and not heavily optimized. On an 8 GB GPU, enabling grass can approach the VRAM limit. Keep it off for previews, or reduce density / add camera culling if you need it on.
Technical Details
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Units/Scale: Metric, real size (meters)
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Renderer: Cycles (Eevee-compatible)
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File type:
.blend -
Blender version: 4.5.x
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No external add-ons required
Credits / Licensing
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Some materials use Polyhaven textures (CC0).
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Fence: uses a texture from the Extreme PBR Default Library (CC0) — included and redistributable under CC0.
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Scene authored by Vavrinec “Larry3D” Foltan.
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License on this product: Royalty-free (third-party textures listed above are CC0).
Version & Changelog
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v1.0 – Initial release.