Modern House – Full Scene & Interiors
Documentation – Garage Doors & Grass (Geometry Nodes)
The scene features two rigged, animatable garage doors and a simple Geometry Nodes grass setup.
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Doors are controller-driven (no pre-made keyframes).
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Grass is disabled by default and must be enabled per object in the Modifiers panel.
Garage Doors – Controllers
Controllers (red arrows):
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Driver Controller.small_Garage door→ operates the small garage door. -
Driver Controller_big_Garage door→ operates the big garage door.
How to use
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Select the respective controller in the viewport or Outliner.
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Move it along the arrow direction (G + drag) to open/close the door.
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To animate, hover the changed value (e.g., Location) and press
Ito insert keyframes.
Notes
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Both doors are independent; animate each with its own controller.
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If a controller can’t be selected, ensure Object Mode and that the controller’s collection is visible/selectable.
Grass (Geometry Nodes)
Objects that hold the GN grass modifier:
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Surrounding soil -
Property
Enable per object
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Select
Surrounding soilandPropertyone after another. -
In the Modifiers tab, toggle the Geometry Nodes modifier on (enable viewport/render as needed).
Performance tips
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Lower Density in the GN modifier if VRAM is tight.
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Consider camera-based culling/masks for shots where distant grass isn’t needed.
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Work in Solid/Material Preview; render final frames in Cycles.
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