MonitorShaderFX
Turn any image, video or texture into a believable screen —
CRT, LCD, OLED, LED, Matrix & more — from a single shader node.


Drop-in screen shaders for Blender.
One node group, ten real display types. Drag it from the Asset Browser, feed it a texture, flip the Mode dial. No add-on, no baked maps, nothing to install — works in Cycles & EEVEE.
- —Pixel Gap, edge Softness & sub-pixel Grid
- —Scanline, Glow / bloom, Vignette
- —Tint, Contrast, Brightness, Emission
- —Drive Time for Matrix rain, rolling scanline & flicker
- —Speed scales rate, Flicker adds noise
- —One driver — #frame/24 — and it plays
One chain. Texture in, screen out.
Texture Coordinate → Monitor Coords → your Image Texture → FX Monitor → Output. Pick a Mode, add a Time driver, and it plays — shown live:

10 Screens, one Mode dial.
Every look is rebuilt at the sub-pixel level and lives inside one shader.
Flip Mode from 0 to 9. (Shown: the same clip through each.)











Real, down to
the sub-pixel.
Push right up to the glass: every RGB sub-pixel, scanline and screen curve is generated in-shader — not painted on, not a texture. Feed the panel a movie and it plays it back pixel for pixel. Drop FX Monitor on any screen in your scene and it just works.

