Motion Squash: Automatic Squash and Stretch
Does it change my keyframes?
No. The squash lives in a separate node group that the modifier reads.
Do I need the extension to render?
No. Render farms and other computers render the same result.
Does it work on characters?
It squashes the whole mesh. That suits props, balls, logos and simple creatures. Bone-based squash for rigs is on the roadmap.
Can I export it to a game engine?
Alembic export keeps the deformation. A bake to shape keys is planned.
Why does nothing happen?
The object must move inside the scene frame range, and contact keys need sharp handles.
Does it send data anywhere?
No. No network access, no licence check.
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