Motorik - One-Click Physics Rigs for Vehicles and Machines

Achat in Animation


CLICK WHERE THE ENGINE GOES. IT FLIES.

Motorik is a Blender add-on that makes things move under their own power. Put the cursor where the engine goes and click: the ship flies. Select the wheels, then the body, and click: the rover drives.

Blender's rigid body motors can do all of this, but only by hand: a hidden anchor for every motor to push against, constraint empties aimed through the centre of gravity, motor frames turned 90 degrees to match their hinges, and a driver per motor so a slider can control it. It takes an evening per vehicle, and one wrong axis sends it spinning.

WHAT IT IS

Motorik builds that rig for you, one click per part. Thrusters push a ship through its centre of gravity. Flight Controls add all six axes at once: thrust, strafe, lift, pitch, yaw and roll. Add Wheels hinges and drives every wheel you selected. Connect joins parts with a hinge, slider, piston or spring, and Motorize turns any joint into a motor. Every motor gets a slider in the Cockpit. Press Drive to steer with your keyboard or a gamepad while the simulation plays, record the take, and bake it to ordinary keyframes.

WHAT THIS DOES THAT BLENDER DOES NOT

Motorik doesn't replace Blender's physics: it sets it up. Everything it makes is a standard rigid body, constraint and driver.

TASK STOCK BLENDER WITH MOTORIK
A thruster that pushes a ship An anchor object, a Motor constraint, an empty aimed through the centre of gravity, two drivers Cursor where the engine goes, Add Thruster at Cursor
Full flight control Six motors on six axes, six drivers Add Flight Controls: six sliders, keys pre-bound
A car or rover that drives A hinge and a motor per wheel, each motor frame turned to match Wheels, then the body, Add Wheels
A motorized door or piston Rebuild the joint as a motor and turn its frame 90 degrees Select the hinge, click Spin
Steer it live Not without scripting Drive with the keyboard or a gamepad, and record the take
Render on another machine Rigs with Python drivers need Auto Run Scripts turned on Simple drivers only: the file simulates without Motorik
Realistic car handling: suspension, steering, drifting Not built in either Not what it's for: wheels have no suspension or steering. Use a dedicated car rig

COMPATIBILITY

Blender 4.2 and newer (tested on 5.1 and 5.2 LTS)
Operating System Windows, macOS, Linux
Render Engines Any (the result is ordinary keyframes)
Gamepad Optional: a game controller SDL2 recognises, on Windows x64, macOS or Linux x64

FEATURES

1A THRUSTER WHERE THE CURSOR IS

Place the 3D cursor where the engine sits and click Add Thruster at Cursor. It aims through the centre of gravity, so the ship flies straight and coasts when you let go. Space Mode turns gravity off in one click.

01 A thruster where the cursor is

2SIX AXES OF FLIGHT

Add Flight Controls puts thrust, strafe, lift, pitch, yaw and roll on any body at once, each with its own slider and keys already bound.

02 Six axes of flight

3DRIVE IT LIVE, KEEP THE TAKE

Press Drive and fly with your keyboard or a gamepad while the simulation plays. Turn on Record and the take is saved as keyframes, ready to replay and bake.

03 Drive it live, keep the take

4WHEELS IN ONE CLICK

Select the wheels, then the body, and click Add Wheels. Every wheel gets an axle and a motor on one shared throttle, and mirrored wheels still spin the right way.

04 Wheels in one click

5HINGES, PISTONS AND SPRINGS

Seven joint presets connect any parts: fixed, point, hinge, slider, piston, generic and spring. Objects get physics automatically, with the pivot at the midpoint, the active object or the 3D cursor.

05 Hinges, pistons and springs

6MOTORIZE ANY JOINT

Select a hinge and click Spin, or a slider and click Push. It becomes a motor with its own slider, its frame already turned the right way.

06 Motorize any joint

7SECONDARY MOTION BY ITSELF

Hang a parcel on a point joint or mount a lamp on a spring, and it swings and settles on its own whenever the vehicle moves.

07 Secondary motion by itself

8BAKES TO PLAIN KEYFRAMES

Bake to Keyframes turns the simulation into ordinary location and rotation keys that match the live run exactly. The rig itself is plain Blender too, so it plays on a render farm without Motorik.

08 Bakes to plain keyframes

9A COCKPIT OF SLIDERS

Every control is a slider in one panel, with each motor's gain and an on/off switch beside it. Controls are custom properties, so you can keyframe them like any value.

09 A cockpit of sliders

WHAT YOU GET

  • Motorik 1.1.1 as a Blender extension: drag the .zip into Blender to install
  • 16 one-click tools in one sidebar tab
  • Thrusters with their own or a shared throttle, and a six-axis flight set: thrust, strafe, lift, pitch, yaw, roll
  • Driven wheels for any number of wheels, with automatic axle detection
  • 7 joint presets (fixed, point, hinge, slider, piston, generic, spring) plus Spin and Push motors
  • Drive Mode for keyboard and gamepad with take recording; SDL2 bundled for Windows, macOS and Linux
  • Bake to Keyframes, Repair Rig and cleanup tools
  • Full documentation and quick-start guides
  • Direct email support from the developer

UPDATES AND SUPPORT

Updates install with one click inside Blender through Superhive's extension repository, and every update is free.

  • Questions or problems: [email protected]
  • Licence: GPL, source included. Use it on anything, commercial or not. The bundled gamepad library is PySDL2 (CC0) with SDL2 (zlib).

CHANGELOG

1.1.1 (2026-10-05) Support contact is now [email protected].
1.1.0 (2026-07-07) Thrusters, Flight Controls, wheels, joint presets with Motorize, Drive Mode with gamepad and Record, Bake to Keyframes, Repair Rig.

BUY ONCE, DRAG THE .ZIP INTO BLENDER, AND FLY YOUR FIRST SHIP IN FIVE CLICKS: MAKE VEHICLE BODY, SPACE MODE, PLACE THE CURSOR, ADD THRUSTER AT CURSOR, PRESS SPACE.


$29

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Details
Blender Extension Compatible Yes
Published about 3 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL