Multi Objects Workflow - Sculpt, Paint & Weight Paint Multiple Meshes Non-Destructively
No. The addon never modifies your original objects during a session they are simply hidden. When you finish, only the edited data (vertex positions, weights, or attributes) transfers back. Modifiers, shape keys, UV maps, materials, and custom attributes remain exactly as they were. If you sculpt with shape keys present, edits apply to the basis mesh so all existing shape key offsets stay intact and relative.
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