Multi Objects Workflow - Sculpt, Paint & Weight Paint Multiple Meshes Non-Destructively

blenderustad in Presets


Do I have to use the sidebar every time, or can it work like normal Blender mode switching?
Enable Auto Start in the Multi Workflow sidebar panel once, and you never need to touch it again. From that point on, switching to Sculpt, Weight Paint, Vertex Paint, Texture Paint, or Edit Mode with two or more mesh objects selected automatically launches a session — identical to how native Blender mode switching feels on a single object.
What happens if I use dynamic topology or remesh inside the session?
The addon detects topology changes automatically by comparing vertex, edge, face, and loop counts between the working mesh and the session record. If anything has changed, it skips the transfer entirely and leaves your original objects untouched. You will see a warning in the sidebar. Your originals are always safe the worst outcome is that the session edits are simply not applied.
Will this break my shape keys, modifiers, or UV maps?

No. The addon never modifies your original objects during a session they are simply hidden. When you finish, only the edited data (vertex positions, weights, or attributes) transfers back. Modifiers, shape keys, UV maps, materials, and custom attributes remain exactly as they were. If you sculpt with shape keys present, edits apply to the basis mesh so all existing shape key offsets stay intact and relative.


$19

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Details
Blender Extension Compatible Yes
Published 3 months ago
Blender Version 3.0 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal, Blender-Game-Engine, Cycles, Eevee
License Mit