Multi-Viewport Display

mkeyworks in Interface


Installation

  1. Download the add-on file from Superhive.

  2. Open Blender.

  3. Navigate to:
    Edit → Preferences → Add-ons

  4. Click the "Install…" button.

  5. Select the downloaded file

  6. Click "Install Add-on".

  7. Enable the checkbox:
    Multi-Viewport Display (Category: Object)


Accessing the Add-on

After installation and activation, open:

Properties Panel → Object Tab → Multi-Viewport Display

The panel is only visible when one or more objects are selected.


Usage Instructions

  1. Select one or multiple objects in the 3D Viewport.

  2. Adjust desired properties from the following controls in the panel:

Show Section

Property Description
Name Displays the object name in the viewport
Axes Shows the local axes indicator
Wireframe Displays geometry wireframe
All Edges Displays all edges regardless of smoothing
Texture Space Shows UV texture bounds
Shadow Enables viewport shadow casting
In Front Renders object in front of other scene geometry

Display and Shading Section

Property Description
Color Overrides viewport display color (RGBA)
Display As Switch between Textured, Solid, Wireframe, or Bounds
Show Bounds Toggles visibility of bounding box
Bounds Type Choose box, sphere, cylinder, cone, or capsule bounds representation

  1. Select "Apply to Selected"
    This applies all chosen display settings to the currently selected objects.

$5

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Details
Dev Fund Contributor
Published 10 months ago
Blender Version 3.0 - 5.0
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL