Seamlessly sculpt, paint and weight
multiple objects at once.
Just like you always wished you could!
multiple objects at once.
Just like you always wished you could!
And it really is seamless:
Multisculpt will preserve all of your objects':
- Modifiers (incl. Multires)
- Transformations
- Materials
- UVs
- Vertex Colors
- Shape Keys
- Any other custom attributes
It's not just for sculpting
Vertex Painting, Texture Painting, and Weight Painting work the same way.
Works fast, even on super heavy meshes
Version 2.0 was largely rewritten and now works instantly with almost anything you throw at it.
Other Features
- Seamlessly edit shape keys on multiple objects at a time. (ver 2.2, Blender 5+) - You have the option to keep shape keys when entering Multisculpt, then transfer deformations to all name-matching shape keys on each of your original objects.
- Option to transfer deformations to a new shape key, the active shape key, or the basis of each object, and also optionally account for deformations from existing shape keys. (in ver. 2.1, blender 5+)
- Automatic Isolate and Hide commands for your Multisculpt objects - Instantly swap visibility between your Multisculpt object and your original objects.Perfect for quick before/after comparisons!
- Color Flexibility - Vertex colors are taken from the active color layer of your original objects, and again transferred back to whichever is active on each object. Different domain and data type formats are handled automatically.
- Option to use the current Multires subdivision level instead of the base geometry on objects with a Multires modifier
If you experience any bugs or other issues, please get in touch and let me know so that I may fix them! Any feedback is always greatly appreciated, and I'm also very happy to hear ideas on how to improve Multisculpt, or requests for other tools!