Multisculpt

lolpoly in Modeling


-Added option to transfer all shape keys from Multisculpt object to any shape keys with matching names on your original objects.

-Fixed bug where sometimes deformations weren't getting transferred back to original objects if the Multisculpt object has shape keys.

-Enabled option to create a new shape keys on objects that don't have any, whenever To Active shape key transfer is selected

NEW FEATURES:

1. Infinitely faster Multisculpt Transfer!

    On a 20 million vert multisculpt mesh:
        version 1.x - 10 minutes
        version 2.0 - 0.7 SECONDS!

2. Pie Menu
    You now have a Mode selection pie menu with automatic Multisculpt functionality, which effectively makes sculpting, painting, and weighting
    multiple objects COMPLETELY SEAMLESS, just the way you always wished it worked!
    
3.  Color Freedom: Now takes the active color layer from your original objects, instead of only the first one
    And transfers back, again to the active color layer of each original object. 
    (Remember to turn color transfer on from the checkbox)
    

4. Automatic Isolate and Hide commands for your Multisculpt objects.
    
    Select at least one or more of your original objects, and instantly swap visibility between your Multisculpt object and your original objects!
    Perfect for quick before/after comparisons!
    

5. Now transfers your deformations to the Basis of any objects with shape keys, instead of a new shape key (a feature many users requested)


6. Various User experience improvements:

    -Option to automatically delete
    -Button to clear instancing for all objects in selection
    -Option to auto clear instancing upon transfer
    -Automatically applies to base on objects with a multires modifier

-Added option to transfer all shape keys from Multisculpt object to any shape keys with matching names on your original objects.

-Fixed bug where sometimes deformations weren't getting transferred back to original objects if the Multisculpt object has shape keys.

-Enabled option to create a new shape keys on objects that don't have any, whenever To Active shape key transfer is selected


NEW FEATURES:

1. Infinitely faster Multisculpt Transfer!

    On a 20 million vert multisculpt mesh:
        version 1.x - 10 minutes
        version 2.0 - 0.7 SECONDS!

2. Pie Menu
    You now have a Mode selection pie menu with automatic Multisculpt functionality, which effectively makes sculpting, painting, and weighting
    multiple objects COMPLETELY SEAMLESS, just the way you always wished it worked!
    
3.  Color Freedom: Now takes the active color layer from your original objects, instead of only the first one
    And transfers back, again to the active color layer of each original object. 
    (Remember to turn color transfer on from the checkbox)
    

4. Automatic Isolate and Hide commands for your Multisculpt objects.
    
    Select at least one or more of your original objects, and instantly swap visibility between your Multisculpt object and your original objects!
    Perfect for quick before/after comparisons!
    

5. Now transfers your deformations to the Basis of any objects with shape keys, instead of a new shape key (a feature many users requested)


6. Various User experience improvements:

    -Option to automatically delete
    -Button to clear instancing for all objects in selection
    -Option to auto clear instancing upon transfer
    -Automatically applies to base on objects with a multires modifier

-Added option to transfer all shape keys from Multisculpt object to any shape keys with matching names on your original objects.

-Fixed bug where sometimes deformations weren't getting transferred back to original objects if the Multisculpt object has shape keys.

-Enabled option to create a new shape keys on objects that don't have any, whenever To Active shape key transfer is selected


NEW FEATURES:

1. Infinitely faster Multisculpt Transfer!

    On a 20 million vert multisculpt mesh:
        version 1.x - 10 minutes
        version 2.0 - 0.7 SECONDS!

2. Pie Menu
    You now have a Mode selection pie menu with automatic Multisculpt functionality, which effectively makes sculpting, painting, and weighting
    multiple objects COMPLETELY SEAMLESS, just the way you always wished it worked!
    
3.  Color Freedom: Now takes the active color layer from your original objects, instead of only the first one
    And transfers back, again to the active color layer of each original object. 
    (Remember to turn color transfer on from the checkbox)
    

4. Automatic Isolate and Hide commands for your Multisculpt objects.
    
    Select at least one or more of your original objects, and instantly swap visibility between your Multisculpt object and your original objects!
    Perfect for quick before/after comparisons!
    

5. Now transfers your deformations to the Basis of any objects with shape keys, instead of a new shape key (a feature many users requested)


6. Various User experience improvements:

    -Option to automatically delete
    -Button to clear instancing for all objects in selection
    -Option to auto clear instancing upon transfer
    -Automatically applies to base on objects with a multires modifier

  • Single seat license. Unlimited commercial use.

    $16
  • Up to 5 seats. Unlimited commercial use.

    $45
  • Up to 10 seats. Unlimited commercial use.

    $85
$16

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Details
Blender Extension Compatible Yes
Sales 900+
Rating
11 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL
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