Mummy - Rigged & Animated Creature

DreamSfx in Creatures


A detailed, game-ready Mummy with a clean humanoid FK rig and a special touch: the hanging bandage strips have their own bones, so they dangle and swing naturally instead of moving like rigid plastic.

The set ships with four animation clips, a high-quality PBR texture set and a Blender add-on to browse the clips.

What's included

  • Model: skinned Mummy mesh, 5,308 vertices, 1 PBR material
  • Textures: 8K base color + 2K normal map (relief on the bandages), both packed in the .blend and embedded in the FBX and GLB
  • Rig: 34-bone humanoid FK skeleton (hips, spine, chest, neck, head, arms, hands, legs, feet) plus 6 floppy bandage chains, max 4 influences per vertex
  • 4 animations (separated takes, 24 fps, in place, feet planted):
    • Mummy_Idle - slow sway, arms out front, bandages swaying (loop, 5.0 s)
    • Mummy_Walk - shambling walk, arms outstretched forward (loop, 1.67 s)
    • Mummy_Attack - leans forward, left arm reaches out to grab (one-shot, 2.08 s)
    • Mummy_Death - buckles, collapses forward, head down, arms hanging (one-shot, 2.92 s)
  • Formats: .blend (source), .fbx (all 4 clips as separate takes), .glb (all 4 clips as separate animations) and a lighter Mummy_light.glb
  • Blender panel already inside the .blend (press N, tab "Mummy Anim"): browse and play the clips, toggle the bone display. No installation needed - a standalone add-on is included too
  • README.md with the full technical notes and import instructions

Technical details

  • Vertices 5,308, one material, max 4 skin influences per vertex (game-ready)
  • Bones: 34 (22 body + 12 bandage)
  • Scale about 1.0 m tall, feet on the ground (Z = 0), centred on the origin
  • Faces -Y; Y-up in FBX and GLB
  • Loops are seamless (scanline-free: the duplicate end frame is included)

Animation notes

  • All locomotion is in place: drive it forward with your own root motion.
  • The bandage strips are on dedicated bones - add secondary or spring motion on the Strip_* bones for extra life, or animate them by hand.
  • Feet are kept planted on the ground in every clip.

Import

  • Unreal Engine: import the FBX - each take becomes a separate animation sequence.
  • Unity: import the FBX as a Generic rig - each take becomes an AnimationClip.
  • glTF: the .glb contains the skeleton, skin, textures and 4 named animations.
  • Blender: open Mummy.blend - the "Mummy Anim" panel is already there. Blender 5.2 for the .blend; the FBX and GLB work in any version and in other engines.

Panel not showing?

The panel is embedded in the .blend as a registered text block. Turn on Auto Run Python Scripts in Preferences, Save & Load, then reopen the file; or open the Text editor, select Mummy_Animation.py and press Run Script. The standalone add-on is also included for your own projects.


$9.99

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Details
Published 2 days ago
Blender Version 4.0 - 5.2
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free