NexBake – Fast PBR Mesh Map Baking for Blender

NexStudio in Rendering


Website: nexstudio3d.com  ·  Full guide: nexstudio3d.com/nexbake/docs  ·  Video tutorial: nexstudio3d.com/nexbake/tutorial

NexBake needs Blender 5.1 or newer on Windows 10 or 11, or on a Mac with Apple Silicon.

1. Install

  1. Download the zip for your computer and keep it zipped: windows_x64 for Windows, macos_arm64 for a Mac.
  2. Drag the zip into the Blender window and press OK. (Or Edit > Preferences > Get Extensions > ⌄ > Install from Disk…)

2. Activate

  1. In the 3D View press N, open the NexBake tab and click Open NexBake.
  2. Click Sign in at the top right and confirm the code in your browser (a free NexStudio account).
  3. Choose Enter licence key…, paste the key from your purchase and press Redeem.

3. Add your meshes

  1. Select the low poly (it needs a UV map) and click Add Low Poly.
  2. In Common Settings > High poly click + to add the high poly meshes or an .obj file.
  3. Name the pieces with _low and _high (Body_low, Body_high) and NexBake pairs them by itself.

4. Bake

  1. Pick a preset (Game asset · 2K, Hero asset · 4K or Fast preview · 1K) or tick the maps you want.
  2. Click Bake. The maps fill in live on the model. A yellow ! shows anything that needs fixing first.

5. Export

  1. Open Export Textures, pick a folder and a format (PNG, EXR, TGA, TIFF) and click Export.
  2. Turn on Auto export to save every new bake by itself.

Need help?

Sign in does not work? Turn on Edit > Preferences > System > Network > Allow Online Access. For anything else write to us at nexstudio3d.com/contact.

$37

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Published about 9 hours ago
Blender Version 5.1 - 5.3
Extension Type Add-on
License GPL