NexBake – Fast PBR Mesh Map Baking for Blender
Do I need a strong graphics card?
No, and no RTX either. NexBake bakes on the GPU when your card has Vulkan ray tracing, and on the CPU on any other computer, Macs included.
Does NexBake use Cycles?
No. It bakes with its own engine.
Are my models uploaded?
No. NexBake bakes on your computer; your meshes never leave it.
Does the licence expire?
No. You buy it once and keep it. NexBake checks it online every 20 days by itself; without internet it keeps baking until that check is due.
High poly from ZBrush?
Yes. Export OBJ, FBX or glTF.
Game engines?
Yes. OpenGL or DirectX normals.
What do I need?
Blender 5.1 or newer on Windows 10 or 11, or on a Mac with Apple Silicon, and a free NexStudio account.
Discover more products like this
game assets baking GPU mesh maps normal bake normal map PBR texture-baking curvature ambient occlusion