NexTopo: Auto Quad Remesh, LODs & Baking for Blender
What if it does not work for me?
Contact me first, and send the mesh if you can. Superhive's refund policy applies.
Will it break when I update Blender?
- It is built so that it should not: the add-on is pure Python and the engine is a standalone program.
- It is tested on Blender 5.2 LTS, and the extension declares 4.2 as its minimum.
Does it need any other software installed?
No. The engine ships inside the add-on; there is no separate binary to download and no path to configure.
Can I use it on client and commercial work?
Yes, with no extra tier or restriction. The meshes you make are yours.
Which normal-map convention does Bake use?
Tangent space, OpenGL (+Y), as Blender, Unity and glTF read it. In Unreal, flip the green channel.
Will my UVs survive?
Plan to re-unwrap or re-bake for production. Bake gives the light mesh its own maps, and unwraps it first
when it has no UVs. Materials and shading do carry over.
Does it work on macOS or Linux?*
Not in this release. Windows x64 only.
Is it a subscription?
No. One-time purchase, perpetual, use it commercially.
Does it need an internet connection?
No: not to install, not to activate, not to run.
If I buy after using the free edition, do I lose my settings?
No. The paid version installs over the free one as the same extension.
Is there a free version?
Yes. NexTopo Free is a separate download. It caps Remesh at 5,000 quads and Project at 10,000 vertices.
Nothing expires and no key is involved.
How is this different from Blender's built-in QuadriFlow remesh?
- The built-in remesher refuses a lot of real geometry: non-manifold input, inconsistent normals,
near-duplicate vertices.
- NexTopo repairs the mesh first, remeshes each separate part on its own budget, previews the result before
replacing anything and carries materials and shading across.
- Project, LODs and Bake then take the result the rest of the way.
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