Node Vault
Version 1.4.0
Fixed:
Image textures are found again when a library moves to another computer. A setup used to remember only the full path to each image, so a library copied to a new machine, or synced through Dropbox, rebuilt the node graph and came back with every image missing. A setup now also records where each image sat relative to your library folder and what the file is called, and when the original path is gone Node Vault checks both of those before it gives up.
Nothing changes when your textures have not moved.
When an image genuinely cannot be found, the warning now names the path it tried and where it looked, instead of only saying the data-block is missing.
Added:
Texture Folders, in the add-on preferences. Point it at wherever you keep your textures and Node Vault searches there too, subfolders included, whenever the path a setup recorded does not exist. Separate several folders with semicolons. This is also how you repair setups you saved before this update, because the search works from the file name, so your existing library finds its images again without re saving anything. Where two different textures share a file name, the first match wins.
Your library needs no conversion and nothing re-saved. Setups you save in 1.4.0 still open in 1.3.0, they just will not do the extra searching there.
Works on Blender 4.2 and newer, including 5.2 LTS.
Categories for your library
Group your saved setups into categories like Shaders, Masks or Patterns. Pick a category when you save, then use the new category buttons at the top of the panel to filter to it. A category is just a subfolder in your library folder, so you can rearrange things in your file browser too and it stays in sync. Make as many as you like.
Name list view
A new toggle switches the gallery between thumbnails and a compact list of names, for the times you just want to find a setup by the name you gave it. Set your preferred view as the default in the add-on preferences.
Overwrite when saving
Saving over a name that already exists now offers an "Overwrite if it exists" option, so you can replace a setup instead of ending up with a numbered copy. It is off by default, so nothing is ever replaced by surprise.
Also fixed
Importing a node group into a node tree that already had its own inputs and outputs could come in only partway. Groups now import complete into an existing network.
Works on Blender 4.2 and newer, including 5.2. Free update for existing customers
Fixes importing node groups into an existing node tree. Previously a saved group would only come in partway when loaded into a tree that already had its own inputs and outputs; it now imports complete, without disturbing what was already in the tree.
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