Nodegenius

Skava in Rendering


NodeGenius — AI-Assisted Geometry Nodes for Blender

Type a description, get a working Geometry Nodes setup. Three AI backends, 20+ curated presets, plain-English graph explainer.


Why NodeGenius

Geometry Nodes are powerful but verbose — even simple scatter or displacement setups need 8-10 nodes wired correctly. NodeGenius generates them from a text prompt and explains existing graphs in plain English so you actually learn the system instead of fighting it.


Features

  • Three AI backends: OpenAI (GPT-4o), Anthropic (Claude), Ollama (local)
  • 20+ curated presets — scatter on surface, slope scatter, random scale/rotation, proximity density, voronoi scatter, array grid, terrain noise, …
  • Node-graph explainer — plain-English breakdown of any selected Geometry Nodes graph
  • Auto-fill Instance source — scatter presets get a default Mesh Cube placeholder so you see something immediately
  • Modal worker thread — the AI HTTP request runs in the background, UI stays responsive

Compatibility

  • Blender: 3.2 and later
  • OS: Windows / macOS / Linux
  • AI: bring your own OpenAI / Anthropic / Ollama API key

What you get

  • NodeGenius add-on (Python only, no DLL)
  • README with full quick-start guide
  • Free updates for v1.x
  • Support through marketplace messaging

Install

Edit → Preferences → Add-ons → Install... → pick node_genius_v1_0_0.zip → enable. Open the Geometry Nodes editor → the NodeGenius tab appears in the N-panel.


License

GPL-3.0. Standard for Blender add-ons.


$9.99

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Details
Published 3 months ago
Blender Version 3.2 - 5.1
Extension Type N/A
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL