Nova Bounds

Novacrat in Modeling


What's the difference between "bound selection" and regular direct selection?

Bound selection intelligently combines your directly selected objects with related objects (children, parents, siblings) and objects from selected collections. This lets you work with complex hierarchies without manually selecting every object. You can commit bound selection to direct selection at any time.


What does adjusting dimensions of the bounds do?

It repositions all selected objects at once so their new bounds match the dimensions you set. In the Dimensions section, simply edit the X, Y, or Z dimension values. All objects in your bound selection will reposition based on your chosen Bounds Mode (overall bounds, centers, or origins) and Bounds Pivot (median point, active object, or 3D cursor).


What does "Global" vs "Active Object" orientation mean?

Global aligns bounds to world axes—useful for world-aligned measurements. Active Object aligns bounds to your active object's rotation—essential for getting accurate dimensions of rotated objects or assemblies.


What's the difference between Fast and Precise bounds accuracy?

Fast mode uses pre-calculated bounding boxes—quick but less accurate for rotated objects, modifiers, and curves. Precise mode calculates from actual geometry vertices—more accurate but slower for heavy scenes. Toggle between them with the cube icon in the Dimensions section header.

Can I just use bounds without bound selections?

Of course! If you have a simple scene and don't need advanced selection functionality, simply don't enable auto-inclusion. Bounds dimensions and adjustments will work with directly selected objects just as smoothly.


Can I use Nova Bounds with collections?

Yes! You can select entire collections from the Outliner with full support for auto-including child, parent, and sibling collections—just like with objects. Toggle collection support with the checkbox next to the collection icon in the Selection section.


Why does my viewport feel slow with Nova Bounds enabled?

Try enabling Auto Degrade in the Settings section. This automatically reduces overlay detail when rendering takes too long, switching from filled overlays to bounding boxes. You can also manually reduce Detail Level or adjust Auto Degrade Delay in addon preferences. For maximum performance in heavy scenes, you can disable selection overlays or temporarily disable the addon's operation over objects and collections with a single click.


How do I change overlay colors?

Go to `Edit > Preferences > Add-ons > Nova Bounds > Overlay Colors` (or use shortcut of `Gear` icon on Settings Panel). You can use Auto mode (define only direct selection color, derived colors calculated automatically) or Custom mode (set each color independently).


What does "Match Siblings by Name" do?

This filters sibling objects to include only those that share name patterns. Configure matching in the Name Match Settings section.

Name Match Mode:

  • Base — Match names if they share any matching chunks at their beginning 
    — Example: "Chair_Red_01", "Chair_Blue_02", and "Chair" all match (share "Chair")
  • Suffix — Match names that differ only in the last chunk 
    — Example: "Table_01", "Table_02", "Table_L", and "Table" all match (differ only in suffix) 
    — Example: "Table_Red_01" and "Table_Blue_02" do NOT match (differ in more than just the last chunk)

Names are split into chunks by active Delimiters. You can use any combination of: underscore, dot, dash, and space. By default, underscore and dot are enabled (following Blender naming conventions).

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Details
Blender Extension Compatible Yes
Sales 10+
Dev Fund Contributor
Published 8 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL