VFXGuide
over 4 years ago
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This item has an average rating of 4 from 62 ratings by the community.
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YES!!!!I was looking for an addon like this for months!!!! so so soooo useful! thank you sooo much for creating this tool!
VFXGuide
over 4 years ago
Thank you for supporting me!
A quite satisfying addon to damage your assets with! I like how the damage is random each time so you're not getting repeats. And one really cool feature that is not advertised, is that upon damage 2 material slots are automatically created, to make it a piece of cake to texture damaged and undamaged areas separately, for more realism. Very thoughtful.
Does what it says! This can take simple primitives and make them look like you brought them into sculpt mode, or did a bunch of mesh edits by hand. Instead, just as the name implies, One Click Damage! Very cool!
Easy enough to make a copy of your mesh first, but in the future if this could ever be non destructive, wow that would be insane!
VFXGuide
over 4 years ago
Within the RECALL function, it is non-destructive. You can return to your base mesh at any time, no need to create a copy. I've suggested making a copy as a backup just in case.
Blender 3.6 user.
The add-on is great, if you are like me and stuck on a lower level of blender I recommend the Lite version instead of the full add-on. Creator was kind enough to refund my full version as I wouldn't have be able to get the most out of it from the legacy items. Overall great product, simple to use.
VFXGuide
10 months ago
Thanks for the review!
I'm glad the Lite version is perfect for you on Blender 3.6. Just a quick note for others: while Lite is an excellent starting point, the Full Legacy version comes with extra features that aren't included in Lite.
You can explore everything the Full Legacy version offers in the Online Manual (link in the add-on description).
Bought the basic version and does what it supposed to do, cool!
I love this addon, with some reservations I think may get worked out in time. It works exactly as shown, but: I'd like for the damage control to work down to barely damaged. At zero, there's still damage. The resulting meshes can be fairly dense - flat faces do get turned into single faces, but the damage can be high poly for larger applications - I made a brick arch with maybe 100 bricks, and ended up with something around 40k faces. Ok for a single object, tough for being part of a larger scene. It does not even vaguely work on large objects, even a column. It's built for stone wall blocks, pavers, bricks, nothing really bigger than a stone plinth or small fountain or a few steps. For a 10' square wall, the damage ends up being too large for realist edges. I use it frequently and recommend it, but understand it's limitations.
VFXGuide
over 2 years ago
Thank you for your feedback and support! I believe if you sculpted the same 100 bricks manually, you'd end up with much more polygons and spend more time. OCD has an online manual where you can find workflows for thin objects like walls (Dummy Cube). If you have any questions regarding OCD's workflow, you can always find me on the Discord server or ask your questions here.
I've only used for now the free version and this is very nice, i will maybe take an upgrade version. Thx for this add-on :) .
It would be nice if an option to create damage with a shader without mesh deformation would be added.
Is there a way to bake normal maps with this?
I fully support every wish of Fedor. It is especially unfortunate that fine-tuning does not work on small objects. I hope for improvement.
Lite version offers limited features compared to the full version.
personal or commercial usage
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| Blender Extension Compatible | Yes |
| Sales | 17500+ |
| Rating |
62 ratings
|
| Published | over 4 years ago |
| Blender Version | 4.5 - 5.2 |
| Extension Type | Add-on |
| License | GPL |
Generator bfcm24 blender procedural damage spring24 blender procedural summer24 OCD 3dmodeling 3d environment winter24 procedural