đź”· OCP:Â 1-Click ProxyÂ
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“Blender 4.4, 4.3, 4.2, 4.1, and 3.6 to 3.3 Compatible”
âś… Optimize Any Scene in Seconds
OCP is your all-in-one solution for automating proxy creation in Blender. With just one click, you can replace high-poly objects with lightweight proxies—boosting viewport performance while keeping your original models and materials intact.
Whether you're working in arch viz, 3D Generalist, pipeline management, game development, VFX, or concept design, or anyone who needs the viewport free of lag and crashes, OCP keeps your workflow smooth and stress-free.
🚀 Core Features
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Auto Scan + Face Count Logic
Automatically finds the highest-poly objects in your scene and replaces them with clean proxy objects using customizable face count thresholds.
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Proxy Types
Choose from Category presets (auto loading), Bounding Box, Convex Hull, or your own Custom Proxy (You can add a single custom proxy to all objects in one click). Flexibility meets control.
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Smart Material Transfer
Maintain your test-render look by transferring materials to proxies—even with Convex Hulls or custom geometry.
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One-Click Global Proxy Control
Apply or remove proxies across all selected objects with one button. Easily toggle between high-res and proxy views.
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Auto Smooth + Shading Presets
Built-in auto-smoothing and viewport shading controls, including MatCap, In Front, and more—all accessible in the UI.
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Batch Decimation Panel
Need even more optimization? Use the decimation toolkit to reduce geometry across multiple objects with visual feedback and thresholds.
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Proxies Never Render
Your final renders always show your original models—never the proxies.
Automatically finds the highest-poly objects in your scene and replaces them with clean proxy objects using customizable face count thresholds.
Choose from Category presets (auto loading), Bounding Box, Convex Hull, or your own Custom Proxy (You can add a single custom proxy to all objects in one click). Flexibility meets control.
Maintain your test-render look by transferring materials to proxies—even with Convex Hulls or custom geometry.
Apply or remove proxies across all selected objects with one button. Easily toggle between high-res and proxy views.
Built-in auto-smoothing and viewport shading controls, including MatCap, In Front, and more—all accessible in the UI.
Need even more optimization? Use the decimation toolkit to reduce geometry across multiple objects with visual feedback and thresholds.
Your final renders always show your original models—never the proxies.