Omnifill

KewlSheet in Modeling


Blender 4.2+  •  Mesh filling  •  One hotkey  

Select a hole, press F.
Press it again for the next pattern. Scroll to tune it. 

Seven ways to fill, one key.

Taka patches

All-quad patch tessellation that places the singularities where they belong.
Leads on loops with 3 to 6 corners, and the pattern rotates on the wheel.

Grid Fill

Blender native grid, with offset and span on the wheel.
Leads on round loops like cylinder caps, and falls back to Taka when it refuses the shape.

PepeMasta

Not one quad layout: every layout the outline allows.

WHAT PEPEMASTA FINDS

Ctrl + wheel walks the layouts, Shift + wheel asks for up to 3 extra v3-v5 pole pairs.

Uneven quad
One v3-v5 pair, slid along the long side.
Narrow strip
Still one clean pair, even three edges deep.
Triangle / pentagon
A single v3 or v5, placed by closed form.
Hexagon
Two v5, side by side or staggered.
Disc, cylinder cap
Four v3: inner grid, diamond and dozens more.
Odd edge count
One triangle on the longest edge, quads everywhere else.
L and U shapes
A v5 tucked against each inner corner.
Curved holes
Laid out in the hole's own plane,
then relaxed onto the surface.
Mirrored holes
Mirrored layouts: one scroll moves both sides.
Big holes
Worked out on the first press.

Apex Quad

A quad remesher for any outline. Set the quad size, ask for even sizes,
and grow boundary rings first so the poles stay away from the border.

EdgeMasta

Bridges two chains with different edge counts using clean quad reductions (5 to 3, 4 to 2, 3 to 1...).
Cycle every valid combination and pinch the waist.

Bridge

Bridge Edge Loops
with twist and cut count on the wheel, then .

Plain face

 F still does what F always did,
including the F2 behaviour.


What F does, by selection

Vertex, edge or face mode, OmniFill looks at the shape of what you picked.

 One edge or two verts Make edge / face, the classic F.
 One closed loop, cornered Taka → Grid Fill → PepeMasta → Apex Quad → face.
 One closed loop, round Grid Fill → Taka → PepeMasta → Apex Quad → face.
 Two loops or two islands Bridge → EdgeMasta → Grid Fill → face.
 Selected faces Refills the island from its outline.
Every press starts from the same boundary, so nothing drifts.
 Shift / Ctrl / Alt + wheel Tweaks the fill you just made.
What each modifier drives is set per pattern in the preferences.

Default wheel bindings

Pattern Shift Ctrl Alt
Bridge Twist Cuts —
Grid Fill Span Offset —
Taka — Pattern —
PepeMasta Extra pole pairs Topology —
EdgeMasta Waist pinch Pattern —
Apex Quad Even size Quad size —

Specs

Blender 4.2 and up — installs as a Blender Extension (drag the .zip in)
Platforms Windows, Linux (x64 and ARM) and macOS (Intel and Apple Silicon) 
Native core Patch smoothing runs in compiled Rust: up to 20× faster on dense fills.
Hotkey F in Edit Mode, rebindable in the add-on preferences
Options Properties dialog after each fill, mouse wheel on or off,
reset values, per-pattern wheel table
Licence GPL-2.0-or-later
Support Discord — discord.gg/jfDPKf5ju2

Questions you are about to ask

Does it replace my F key?

Yes, and it keeps what F did: with one edge or two vertices you still get a plain edge or face.
The binding is editable in the preferences.

What if Grid Fill refuses the hole?

OmniFill catches it and builds a Taka patch instead.

Taka or PepeMasta?

Taka gives you one pattern per rotation, fast and predictable.
PepeMasta lists every layout the outline allows and ranks them, for when where the poles land matters.

Can I redo a bad area?

The outline is remembered, so cycling or scrolling never piles extra vertices on the border.

Two loops with different vertex counts?

That is what the EdgeMasta is for: quad reductions instead of triangles.

Does it slow down on big holes?

No. The smoothing that shapes Taka, PepeMasta and Apex Quad patches runs in native Rust.

Select, press F, scroll. 


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Details
Blender Extension Compatible Yes
Published about 3 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL