One Click Sculpt Brush Maker: Turn Any Image Into a Sculpt Brush

Salman Animator in Modeling


Requirements

  • Blender 3.6 or newer.
  • A mesh with enough geometry for the detail you want (subdivided, remeshed or Dyntopo).

Install

Keep One_Click_Sculpt_Brush_Maker_v1.5.0.zip compressed and disable any older Brush Maker copy first.

Blender 4.2 and newer: Edit > Preferences > Get Extensions, open the menu at the top right, choose Install from Disk and select the ZIP. You can also drag the ZIP into Blender.

Blender 3.6 to 4.1: Edit > Preferences > Add-ons > Install, select the ZIP, enable One Click Sculpt Brush Maker and save Preferences if auto save is off.

First use

  1. Select a mesh and stay in Object Mode or Sculpt Mode.
  2. Open 3D Viewport > N Sidebar > Brush Maker.
  3. Click SELECT IMAGE and pick an image.
  4. Set Name, Strength, Radius, Add or Subtract and Invert Black / White.
  5. Click CREATE / UPDATE SCULPT BRUSH. Object Mode switches to Sculpt Mode.
  6. Sculpt. White areas sculpt the most, black areas do nothing.

Main panel

  • SELECT IMAGE: choose the source image. Its name and size are shown below.
  • Name: the brush name. Same name and image updates the brush; a new name or image makes a new brush.
  • Strength: brush strength from 0.01 to 1.
  • Radius: brush radius in pixels.
  • Add / Subtract: raise or push in the surface.
  • Invert Black / White: swap the image values.
  • CREATE / UPDATE SCULPT BRUSH: build or update the brush and activate it.

More Settings: Image Processing

  • Auto Grayscale: convert color images using luminance.
  • Use Image Alpha: use transparency as part of the alpha.
  • Auto Contrast: stretch the values to full black to white.
  • Contrast, Brightness, Gamma: fine tune the alpha. Gamma above 1 brightens mid tones.
  • Blur / Smooth: soften the alpha in pixels.
  • Soft Edge: fade the outer border to avoid a square edge.
  • Maximum Resolution: 512, 1024, 2048 (default), 4096 or Original (capped at 4096).

More Settings: Brush Mapping

  • Mapping: Area Plane (default), View Plane, Tiled, 3D, Random, Stencil.
  • Texture Scale and Texture Rotation.
  • Stroke Method: Space (default), Dots, Airbrush, Anchored, Line.
  • Spacing: distance between dabs in percent.
  • Front Faces Only, Pressure Strength, Pressure Size.

More Settings: Actions

  • Update: update the active generated brush (or the last generated brush).
  • Reset: restore default settings.
  • Save Brush as Asset: export the brush to the first writable asset library (Preferences > File Paths > Asset Libraries). Existing files are never overwritten. In Blender 4.3+, pick it from the sculpt asset shelf; in older versions use File > Append > Brush.
  • Delete Generated Brush: remove the generated brush and its own texture and image after confirmation.

Tips

  • Use 1024 or 2048 resolution for normal work; very large images take longer to process.
  • Anchored stroke gives one clean stamp you can drag to size.
  • Add Soft Edge when you see a square outline.
  • Save your .blend to keep generated brushes.

Troubleshooting

  • Brush shows no detail on the mesh: the mesh needs more geometry. Subdivide, Remesh or turn on Dyntopo. The panel warns you below 1000 vertices.
  • Brush Maker panel is missing: enable the add-on, hover the 3D Viewport and press N, then open the Brush Maker tab.
  • Brush does nothing or the stamp is all black: check Invert Black / White, Use Image Alpha and Brightness.
  • Transparent PNG is rejected: the image is fully transparent. Turn off Use Image Alpha to use its RGB values.
  • Square edge around the stamp: raise Soft Edge or Blur.
  • Cannot activate the brush: select a visible local mesh and use Object or Sculpt Mode.
  • Duplicate copy warning: disable the other Brush Maker copy and restart Blender.
  • Add-on missing after restart: enable it again and save Preferences.
$7

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Details
Blender Extension Compatible Yes
Published about 6 hours ago
Blender Version 3.6 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL