OneAtlas – 1-Click UV Atlas & PBR Texture Baker
Does OneAtlas delete or overwrite my original meshes and materials?
No. When "Backup Originals" is enabled (on by default), OneAtlas duplicates your objects for baking and safely moves your original untouched meshes and materials into a hidden "Atlas_Backup" collection in the Outliner, so you can revert or re-bake at any time.
Can I use OneAtlas if my scene is set to EEVEE?
Yes! You can work in EEVEE or Material Preview mode. When you click Bake, OneAtlas automatically switches to Cycles in the background to perform the PBR texture bake and restores your original render engine and viewport shading once baking is finished.
How does OneAtlas handle a single object that has multiple materials assigned to different faces?
When "Split Multi-Material UVs" is enabled, OneAtlas automatically detects all active material slots on each mesh, calculates the 3D surface area of the faces assigned to each material, and packs each material zone into its own separate, non-overlapping UV region inside the final Atlas.
Where are the baked PBR texture images saved?
All baked textures (Diffuse, Roughness, Metallic, Normal, Emission, AO) are available inside Blender's Image Editor and are also automatically saved as external PNG files in an "Unpacked_Textures" folder right next to your saved .blend file.
Which Blender versions are supported?
OneAtlas supports Blender 3.0 through Blender 4.x and Blender 5.x+. It automatically adapts to Blender 4.0+ Principled BSDF socket names (such as Emission Color and Specular IOR Level) as well as Blender 5.0+ UV selection APIs.
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