Male Pharmacist Rigged Stylized Character

Salman Animator in Humans


Files

File Type Rig Textures / Materials Notes
Pharmacist-2.blend Blender native scene ✔ Full control rig Linked Recommended main file
Pharmacist-2 Bk.blend Blender native scene ✔ Linked Secondary / backup file
Pharmacist-2 Bk.fbx FBX ✔ Skinned skeleton External Exchange format
Pharmacist-2 Bk.glb glTF binary ✔ Skin, no clips Embedded Self-contained
Pharmacist-2 Bk.obj / .mtl Wavefront ✘ Static External references Geometry only
Pharmacist-2 Bk.stl STL ✘ None Reference geometry
textures.zip ZIP — Base Color + Normal ×4 8 × 2K PNG/JPG maps

Import Steps

  • Blender 3.x–5.x: Open Pharmacist-2.blend or append the required collection. Keep the textures/ folder alongside the scene or use File ▸ External Data ▸ Find Missing Files. Select the rig and enter Pose Mode to use the control bones.
  • Unreal Engine 5: Import Pharmacist-2 Bk.fbx as a Skeletal Mesh with Import Normals. Import the four texture sets, set Normal maps to Normalmap compression, and retarget the custom skeleton using IK Rig / IK Retargeter.
  • Unity: Import the FBX and configure the rig as Humanoid or Generic as appropriate. Assign Base Color + Normal maps to the material and mark Normal textures as Normal maps.
  • Maya / 3ds Max / Cinema 4D: Import the FBX, verify the scene units, and reconnect Base Color + Normal maps if necessary.
  • Godot / three.js / Web: Use Pharmacist-2 Bk.glb directly; textures and skin are embedded.
  • Substance / ZBrush / Marmoset: Import Pharmacist-2 Bk.obj.

Scale & Orientation

  • Expected character height approximately 1.8 m
  • Blender: Z-up, -Y forward
  • FBX / GLB use standard axis conversion
  • Verify units and transforms after import
  • Exact height is currently marked for confirmation

Rig Description

  • Armature: dco male rig_rig
  • Auto-Rig Pro-style naming conventions
  • IK/FK arms and legs
  • Pole targets
  • Foot roll and bank
  • Five-bone spine
  • Neck and head controls
  • Full finger and toe chains
  • Facial controls for jaw, lips, eyelids, eyebrows, cheeks, ears, tongue, and eye-aim
  • Bone-driven facial posing
  • No blendshapes
  • No animation actions or clips included

Texture / Map List

Material Base Color Normal
Skin doctor body.jpg doctor body male_Normal_OpenGL.png
Clothing pharmasisit-2.jpg pharmasisit-2 normal.jpg
Hair hair-1_Base_color.png hair-1_Normal_OpenGL.png
Shoes shoes.jpg shoes-normal.jpg
Eyes Shader values only No map
  • All maps are 2048 × 2048
  • Normal maps use OpenGL (+Y)
  • Hair Base Color includes alpha
  • No Roughness, Metallic, or AO maps are included
  • Eyes use shader values only

Known Issues / Limitations

  • Two Extract3_003 mesh parts are unnamed by function and should be confirmed.
  • No Roughness / Metallic / AO texture maps are supplied.
  • Rig is not mapped to the Unreal Mannequin or Unity Humanoid out of the box; retargeting is expected.
  • .stl is reference geometry only and may not be print-solid; confirm manifold status before printing.
  • Two .blend files are included; Pharmacist-2.blend is the recommended main file.
  • Exact Blender save version is not confirmed.
  • Exact character height is approximately 1.8 m and should be verified.
  • Exact deform-bone counts should be verified against the source file.
$4$2.80

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Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free