Male Pharmacist Rigged Stylized Character
Can the model be used in Unreal, Unity, Godot, and for 3D printing?
Yes. FBX and GLB can be used in Unreal Engine, Unity, Godot, and other supported workflows, although the custom skeleton may require retargeting. The STL is provided as reference geometry and is not guaranteed to be manifold or print-ready, so it should be checked and repaired before printing.
What texture resolution and file formats are included?
All texture maps are 2048 × 2048 (2K) and include Base Color + OpenGL Normal maps for skin, clothing, hair, and shoes. The package includes .blend, .fbx, .glb, .obj/.mtl, .stl, and textures.zip.
What is the polygon count and topology?
The real-time exports contain approximately 14,300 triangles / 7,400 quads, with approximately 9,000 vertices in the GLB due to seam splitting. The mesh uses clean, edge-looped topology designed for deformation around the shoulders, elbows, knees, and face and is suitable for further subdivision.
Does the model have facial blendshapes or morph targets?
No. Facial posing is bone-driven using controls for the jaw, lips, eyelids, eyebrows, cheeks, ears, tongue, and eye-aim. No blendshapes or morph targets are included in the exports.
Is the pharmacist 3D model rigged and animated?
Yes. The Blender file includes a full-body IK/FK control rig following Auto-Rig Pro-style conventions, with arm and leg IK/FK, pole targets, foot controls, spine, neck, head, fingers, and toes. A complete facial rig is also included. No animation clips or actions are provided.
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