Stylized Pharmacist 3D Model – Rigged Male Character
Pharmacist 3D Model a stylized, semi-realistic male pharmacist ready to drop into pharmacy, clinic, hospital, or retail scenes.
He wears a buttoned green medical shirt with a white cross chest emblem, dark tailored trousers, and brown leather lace-up shoes. The character has short brown hair and a friendly, approachable face. The look sits comfortably between cartoon and realism, making the model suitable for stylized game worlds, explainer animations, motion graphics, and archviz walkthroughs.
The character is delivered as a fully rigged model with a body control rig following Auto-Rig Pro conventions. The rig provides IK/FK switching for the arms and legs, pole targets, a five-joint spine, and fully articulated hands and feet.
A complete facial rig is also included, with controls for the jaw, lips, eyelids, eyebrows, cheeks, ears, tongue, and eye-aim targets. Separate mesh objects for the eyes, upper and lower teeth, and tongue support close-up shots and dialogue work.
The mesh uses clean, edge-looped quad topology, with approximately 14k triangles in the real-time exports. The topology is designed for predictable deformation around the shoulders, elbows, knees, and face and supports subdivision for cinematic renders. UVs are laid out non-overlapping per material.
Rigging
The native Blender file includes the full control rig named dco male rig_rig, using Auto-Rig Pro-style naming conventions.
The body rig includes:
- IK/FK arms and legs
- Pole targets
- Foot roll and bank
- Five-bone spine
- Neck and head controls
- Full finger and toe chains
The facial rig includes:
- Jaw
- Upper and lower lips
- Lip corners and roll
- Multi-segment eyelids
- Eyebrows
- Cheeks
- Ears
- Three-bone tongue
- Upper and lower teeth
- Eye-aim controllers
The face is bone-driven with no blendshapes.
Feature Highlights
- Stylized male pharmacist / chemist character
- Full-body IK/FK control rig
- Auto-Rig Pro-style rig conventions
- Facial bone rig for expressions and posing
- Articulated hands and feet
- Clean, subdivision-friendly quad topology
- Separate eyes, teeth, and tongue
- 2K PBR textures at 2048 × 2048
- Base Color + OpenGL Normal maps
- Four texture sets: skin, clothing, hair, and shoes
- Hair texture includes alpha
-
.blend,.fbx,.glb,.obj/.mtl, and.stlformats - Real-world scale intended at approximately 1.8 m
Included Formats
| Format | Contents | Best For |
|---|---|---|
.blend |
Full scene, rig, materials, linked textures | Blender, native editing |
.fbx |
Mesh + skinned skeleton | Maya, 3ds Max, Unreal, Unity, Cinema 4D |
.glb / glTF |
Mesh + skin + PBR materials | Web, real-time, Godot, Unity, Blender |
.obj + .mtl
|
Static mesh + material references | DCC tools, sculpting, reference |
.stl |
Single reference shell | Prototyping / scale checks |
textures.zip |
8 maps: Base Color + Normal ×4 | All supported pipelines |
Use Cases
- Pharmacy and drugstore environments
- Hospital and clinic scenes
- Medical and healthcare explainer videos
- Training and e-learning simulations
- Stylized third-person and top-down games
- Background NPC and crowd characters
- Clinic and retail archviz populations
- Motion graphics and advertising
- VR / AR healthcare applications
- Storyboarding and previs
Engine & Import Notes
Blender: Open the .blend directly. The control rig is ready to pose and textures are linked relative to the textures/ folder.
Unreal / Unity: Import the FBX, bring in the four texture sets, and connect Base Color and Normal maps. The normal maps use OpenGL orientation; flip the green channel for DirectX-based pipelines if required. Retarget the custom skeleton to your locomotion rig as needed.
glTF / Web: Use the .glb for a self-contained mesh, skin, and PBR material setup.
Scale & Orientation
- Expected height approximately 1.8 m
- 1 unit is intended to represent 1 metre
- Blender: Z-up, -Y forward
- FBX / GLB use standard axis conversion
- Verify units and transforms on import if required
Honest Disclaimers
- This is a stylized artistic character, not a scan or medical/anatomical reference.
- The white cross emblem is a generic symbol and is not a real pharmacy or brand logo.
- The character is not affiliated with any real brand, pharmacy, hospital, manufacturer, or person.
- The model is not rigged specifically for a particular engine's humanoid preset; retargeting may be required.
- No animation is included; the character ships in a rest/A-pose.
- No blendshapes or morph targets are included; facial posing is bone-based.
- Only Base Color + Normal maps are supplied. No Roughness, Metallic, or AO texture maps are included.

