Male Pharmacist Rigged Stylized Character

Salman Animator in Humans


Stylized Pharmacist 3D Model – Rigged Male Character

Pharmacist 3D Model a stylized, semi-realistic male pharmacist ready to drop into pharmacy, clinic, hospital, or retail scenes.

He wears a buttoned green medical shirt with a white cross chest emblem, dark tailored trousers, and brown leather lace-up shoes. The character has short brown hair and a friendly, approachable face. The look sits comfortably between cartoon and realism, making the model suitable for stylized game worlds, explainer animations, motion graphics, and archviz walkthroughs.

The character is delivered as a fully rigged model with a body control rig following Auto-Rig Pro conventions. The rig provides IK/FK switching for the arms and legs, pole targets, a five-joint spine, and fully articulated hands and feet.

A complete facial rig is also included, with controls for the jaw, lips, eyelids, eyebrows, cheeks, ears, tongue, and eye-aim targets. Separate mesh objects for the eyes, upper and lower teeth, and tongue support close-up shots and dialogue work.

The mesh uses clean, edge-looped quad topology, with approximately 14k triangles in the real-time exports. The topology is designed for predictable deformation around the shoulders, elbows, knees, and face and supports subdivision for cinematic renders. UVs are laid out non-overlapping per material.

Rigging

The native Blender file includes the full control rig named dco male rig_rig, using Auto-Rig Pro-style naming conventions.

The body rig includes:

  • IK/FK arms and legs
  • Pole targets
  • Foot roll and bank
  • Five-bone spine
  • Neck and head controls
  • Full finger and toe chains

The facial rig includes:

  • Jaw
  • Upper and lower lips
  • Lip corners and roll
  • Multi-segment eyelids
  • Eyebrows
  • Cheeks
  • Ears
  • Three-bone tongue
  • Upper and lower teeth
  • Eye-aim controllers

The face is bone-driven with no blendshapes.

Feature Highlights

  • Stylized male pharmacist / chemist character
  • Full-body IK/FK control rig
  • Auto-Rig Pro-style rig conventions
  • Facial bone rig for expressions and posing
  • Articulated hands and feet
  • Clean, subdivision-friendly quad topology
  • Separate eyes, teeth, and tongue
  • 2K PBR textures at 2048 × 2048
  • Base Color + OpenGL Normal maps
  • Four texture sets: skin, clothing, hair, and shoes
  • Hair texture includes alpha
  • .blend, .fbx, .glb, .obj/.mtl, and .stl formats
  • Real-world scale intended at approximately 1.8 m

Included Formats

Format Contents Best For
.blend Full scene, rig, materials, linked textures Blender, native editing
.fbx Mesh + skinned skeleton Maya, 3ds Max, Unreal, Unity, Cinema 4D
.glb / glTF Mesh + skin + PBR materials Web, real-time, Godot, Unity, Blender
.obj + .mtl Static mesh + material references DCC tools, sculpting, reference
.stl Single reference shell Prototyping / scale checks
textures.zip 8 maps: Base Color + Normal ×4 All supported pipelines


Use Cases

  • Pharmacy and drugstore environments
  • Hospital and clinic scenes
  • Medical and healthcare explainer videos
  • Training and e-learning simulations
  • Stylized third-person and top-down games
  • Background NPC and crowd characters
  • Clinic and retail archviz populations
  • Motion graphics and advertising
  • VR / AR healthcare applications
  • Storyboarding and previs

Engine & Import Notes

Blender: Open the .blend directly. The control rig is ready to pose and textures are linked relative to the textures/ folder.

Unreal / Unity: Import the FBX, bring in the four texture sets, and connect Base Color and Normal maps. The normal maps use OpenGL orientation; flip the green channel for DirectX-based pipelines if required. Retarget the custom skeleton to your locomotion rig as needed.

glTF / Web: Use the .glb for a self-contained mesh, skin, and PBR material setup.

Scale & Orientation

  • Expected height approximately 1.8 m
  • 1 unit is intended to represent 1 metre
  • Blender: Z-up, -Y forward
  • FBX / GLB use standard axis conversion
  • Verify units and transforms on import if required

Honest Disclaimers

  • This is a stylized artistic character, not a scan or medical/anatomical reference.
  • The white cross emblem is a generic symbol and is not a real pharmacy or brand logo.
  • The character is not affiliated with any real brand, pharmacy, hospital, manufacturer, or person.
  • The model is not rigged specifically for a particular engine's humanoid preset; retargeting may be required.
  • No animation is included; the character ships in a rest/A-pose.
  • No blendshapes or morph targets are included; facial posing is bone-based.
  • Only Base Color + Normal maps are supplied. No Roughness, Metallic, or AO texture maps are included.

$4

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Details
Published about 1 month ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free