PhiSphere

Ocelot VFX in Modeling


Add-on Setup Guide

SYSTEM REQUIREMENT WARNING: This tool is packaged as a standard Blender Extension (.zip) and, as such, should be compatible to install using Blender 4.2+. However, this tool has not been tested in versions lower than Blender 5.2 so functional compatibility cannot be guaranteed.

IMPORTANT NOTE: The add-on in the Installation guide is a generic example and not indicative of the purchased product.

Installation

Preliminary: Download the file

Download [OcelotVFX-EXT-{Add-On-Name}.zip] but do not extract it. Blender installs it directly in archive form.

Option 1: Install via Shortcut

Drag the .zip from your file browser into your Blender viewport, ensure that "Enable Add-on" is checked, and click "OK".

If this method doesn't work, or you want to confirm the installation was successful, proceed to the alternative method below.

Option 2: Install via Preferences

Go to Edit > Preferences > Get Extensions.

Click the dropdown arrow in the top-right corner and select "Install from Disk...".

In the popup file browser, locate and select [OcelotVFX-EXT-{Add-On-Name}.zip]. Ensure that "Enable on Install" is checked, then click "Install from Disk".

Conclusion: Confirm Installation

The add-on should activate automatically, but this can be confirmed by navigating to Edit > Preferences > Add-ons, and ensuring that the corresponding checkbox is enabled.

PhiSphere Usage

Primitive Generation

After the add-on has been installed, it will appear as an operator within the Add > Mesh menu, acting just like any other primitive mesh. Once selected, the Phi Sphere will appear at the world origin and can be edited with the Adjust Last Operation popup menu (titled "Add Phi Sphere") in the lower-left corner of the viewport. The actions are as follows:

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POINTS: The number of vertices to generate as a point cloud. This is converted into a realised form immediately, allowing for live viewport scaling of the vertex count.
RADIUS: The overall scale/size of the mesh.

SMOOTH SHADING: Renders and displays faces smoothly, using interpolated vertex normals.
HEMISPHERE: Splits the mesh in half to create a dome shape.

NOISE: Generates baked-in displacement for organic asymmetry.
> SCALE: The overall size of the noise pattern.
> DEPTH: The intensity of the noise pattern.
Examples: Organic asymmetry can be created using values like (0.24, 0.08) or (1.5, 0.05).

GENERATE UVs: Generates a default UV map, with maximised space usage and a two-island layout.
ALIGN, LOCATION X/Y/Z, ROTATION X/Y/Z: Basic controls to adjust the object's position within the scene.

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TROUBLESHOOTING

Hemisphere creates unusual deformation: The Hemisphere feature requires a slightly higher Points value to produce a smooth, rounded shape. While the absolute minimum value for Points is 20, a value closer to 100-300 is highly recommended when Hemisphere is active. The default value is 1500, which minimises steep slopes at the sides of the dome.

Noise doesn't seem to be adding much: The Points and/or Depth values might be too low for meaningful, visible displacement. 

$2$1.40

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 4 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL
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