PhiSphere

Ocelot VFX in Modeling


There are already two native sphere options within Blender, as well as the ToSphere method to adapt a cube. Why is this sphere any different?

The three former options do not have an even distribution of vertices, nor can they have a specified number of points, unlike Phi Sphere. The Adjust Last Operation panel also contains extra features for increased time efficiency, including Shade Smooth, Hemisphere, and Noise.

$2$1.40

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

Have questions before purchasing?
Login to message

Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 4 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL
Discover more products like this

primitive sculpting Fibonacci mesh tool distribution sphere