Physical Addons
8 months ago
Hey Emmanuel,
Thank you for taking the time to write such a thorough review - this is the kind of feedback that keeps us pushing forward.
Really glad the EEVEE/Cycles parity stands out to you. That real-time, physics-based approach is the foundation everything is built on, and it's genuinely meaningful to hear it makes a difference to you.
On the clouds - you're hitting on something we've been wrestling with for years. We've been deep in scientific papers, game engine techniques, and sky solutions across different 3D platforms. The good news is that Blender 5.0 opens up capabilities we've been waiting on, and we genuinely believe what we've found will finally translate into results you can see and feel as an end user.
The moon point is fair, and I won't sugarcoat it - it's not in because PSA was built on flat world principles (and hacks), and that architecture made it fast, but it also made bolt-on additions like a moon genuinely complex without breaking what already works. Changing one part of the atmosphere computation has cascading effects everywhere. It's not a satisfying answer, but it's the honest one.
If you're interested in following the development of what's coming next, feel free to reach out - we'd love to keep the conversation going.