Physics Brush

AFX LAB in Modeling


Documentation

Paint, pile, sweep, move, and erase assets while a live Jolt simulation handles collision and settling.

BLENDER 5.1+  ·  WINDOWS x64  ·  FIVE WORKSPACE TOOLS  ·  GPU OR OBJECT PREVIEW

FIRST SESSION

Quick Start

1 Enable Physics Brush in Blender Preferences and enter Object Mode.
2 Select mesh assets, open the Physics Brush N-panel, and choose Create Pool from Selected.
3 Choose Drop and aim at a mesh surface or the Ground Plane.
4 Click once or drag to paint. Refine the result with Move, Sweep, and Delete.
5 Click Apply to create Blender objects, or Cancel Preview to discard the session.


SOURCE MANAGEMENT

Asset Collections

The first list contains asset collections. Selecting a row makes it the source for new Drop and Pile emissions. The second list shows that collection’s mesh objects.

Create a Pool

Enter a name and click Create, or select meshes and choose Create Pool from Selected.

Use Existing Collections

Register a Blender collection without moving or duplicating its objects.

Include or Exclude

Each object has a checkbox. Excluded assets stay in Blender but are never spawned.

Filter the List

Search by name or filter by Included, Excluded, Selected, Visible, and Nested.

Switch collections and change Include checkboxes while physics is running. Existing bodies continue simulating; new drops use the updated pool immediately.

WORKSPACE TOOLS

Five Physics Brushes

Drop

DROP

Pile

PILE

Sweep

SWEEP

Move

MOVE

Delete

DELETE

DROP BRUSH

Paint Assets onto Surfaces

Click to emit once or drag for continuous painting. Radius spreads multiple spawn points across the brush disk. Drop Height, Rate, Per Emission, scale variation, and random rotation control each stroke.


PILE BRUSH

Drag Upward to Build Volume

Create a cone or cylinder filled with falling assets. Density controls the amount, Spawn Rate limits load, and optional open-top Jolt walls keep the pile contained.


SWEEP BRUSH

Push and Shape Loose Bodies

Drag a physical plane through the simulation. The blade turns toward the stroke direction. Max Speed and Max Turn Speed smooth motion and prevent sudden flicking.


EDITING BRUSHES

Move & Delete

Move

Drag highlighted bodies in the view plane and release them back into physics.

Delete

Erase Physics Brush bodies while protecting ordinary scene objects and source assets.


VIEWPORT CONTROLS

Shortcuts

LMB Use the active brush.
F + Mouse Change brush radius.
H + Mouse Change Drop or Sweep height.
Space Pause or resume physics.
Esc Apply the preview. During adjustment, cancel that adjustment.

LIVE PREVIEW

Fast While Moving, Full Detail on Apply

GPU Instances batches assets by source and supports Low Poly, Bounds, or Full Mesh previews.


Blender Objects creates ordinary temporary scene objects. Apply always uses the full evaluated source mesh.

PHYSICS SETTINGS

Tune the Simulation

Collision Shape Convex Hull, Box, Sphere, Capsule, or Cylinder.
Substeps Raise for small, fast bodies or forceful sweeps.
Physical Response Mass, friction, bounce, and live gravity.
Collision Collection Optional explicit environment; otherwise visible meshes are used.
Ground Plane Infinite fallback floor and aiming surface at Ground Z.

PERFORMANCE

Keep Large Sessions Responsive

  • Use GPU Instances with Low Poly or Bounds preview.
  • Choose Box or Sphere collision shapes when possible.
  • Keep Substeps at 1–2 unless fast contacts fail.
  • Control pile density, emission rate, and Max Drops.
  • Let bodies sleep; Physics Brush suspends settled-world updates automatically.

FINISHING

Apply or Cancel

Apply

Creates full Blender mesh objects in Physics Brush Drops. The result is undoable.

Cancel Preview

Discards new drops and restores prior placements and preview deletions.

TROUBLESHOOTING

Common Questions

The brush does not emit

Confirm that an active-pool object is included, the cursor is over a collision surface, and Max Drops has not been reached.

Part of the panel is greyed out

Structural controls are locked during a preview. Collection switching, filters, and Include checkboxes stay available.

Objects pass through one another

Increase Substeps, reduce spawn overlap, raise Drop Height, or choose a better collision shape.

The environment collision is outdated

Click Refresh Surfaces after editing or moving environment geometry.

MacOS or Linux support?

The packaged build includes a Windows x64 Jolt library. Support for other platforms is coming soon!

PHYSICS BRUSH · INTERACTIVE JOLT ASSET PAINTING FOR BLENDER
$24$18

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Details
Published about 11 hours ago
Blender Version 5.1 - 5.2
Extension Type N/A
License GPL