Physics Painter – Physics-Based Object Scatter & Kitbash Library for Blender

Blender Procedural in Modeling


BLENDER ADD-ON

Physics Painter

Paint assets. Drop props. Let physics place them.

Paint assets across real geometry or drop groups into your scene, then let Blender's rigid-body physics create natural arrangements.

160 INCLUDED ASSETS 12 KITBASH PACKS 2 VIEWPORT BRUSHES 4.5+ BLENDER

Physics Painter is a scene-dressing add-on that replaces repetitive manual placement with direct, interactive viewport tools.

Use the included kitbash library or build reusable asset pools from your own mesh collections. Control the eligible surfaces, density, size variation, spacing, orientation, collision behavior, gravity and simulation quality while keeping the final result editable.

Watch Physics Painter in action

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Paint and drop directly in the viewport

  • Paint Brush places assets along a stroke on valid scene surfaces.
  • Drop Brush releases a group from a configurable height and radius.
  • Adjust brush radius, density, asset size, size variation and spacing while the tool is running.
  • Use fixed-count placement or fill an area according to the real size of each asset.
  • Paint static placements, paint with live simulation, delete under the brush or re-simulate assets beneath the cursor.

Placement that respects your geometry

Rest on Surface Assets are lowered until their collision shape touches the receiving surface. Slope Limit Prevent placement on walls and surfaces that exceed the selected angle.
Fully Supported Keep assets from hanging over ledges, holes and steps. Never-Overlap Placement Test placements before creation and again before simulation.
Stack on Assets Allow new objects to build on top of previously painted objects. Surface Orientation Align assets to the surface normal, stroke direction or randomized rotation.

The complete kitbash library

Start painting immediately with 160 ready-to-use assets across 12 included packs.

Rocks, debris, forest assets, metal parts, pottery, warehouse props, food, beach objects, dungeon pieces, tabletop clutter, space debris and trash.

Pack Assets Contents
Rocks & Gravel 11 Granite rocks, shale stones and pebbles
Construction Debris 11 Bricks, roof tiles and concrete chunks
Forest Floor 10 Bark pieces, branches and twigs
Scrap Metal 12 Rusty pipes, gears, bolts and plates
Broken Pottery 10 Terracotta pots, jugs and shards
Warehouse 11 Wooden crates, barrels, boxes and planks
Food Market 12 Apples, oranges, potatoes and nuts
Beach Debris 10 Driftwood, shells, stones and bottles
Dungeon Ruins 10 Skulls, bones and carved stone blocks
Tabletop Clutter 25 Pencils, erasers, dice and paper clips
Space Debris 18 Meteorite chunks and hull fragments
Trash Kit 20 Crushed cans, bottles, cups and wrappers

Built-in assets or your own collection

Create an asset pool from selected meshes or link an existing Blender collection.

  • Synchronize pools with Blender collections.
  • Include objects from nested child collections.
  • Enable or disable individual assets.
  • Set a relative selection percentage for every asset.
  • Search and filter large pools.
  • Apply changes to multiple highlighted assets at once.

Physics controls for art-directed results

  • Scene, directional or spherical gravity with adjustable acceleration.
  • Gravity, Attract and Explode force modes.
  • Mass, friction, bounciness, linear damping and angular damping.
  • Convex Hull, Mesh, Box, Sphere, Capsule, Cylinder and Cone collision shapes.
  • Per-collider collision shape controls.
  • Automatic stopping when objects settle.
  • Anti-Slide freezing to prevent slow movement after landing.
  • Optional moving and settled state colors.
  • Automatic cleanup of fallen objects.
  • Post-simulation location and rotation axis locks.

Non-destructive simulation optimization

Simulate complex assets using automatically generated low-poly proxies without changing the original meshes.

  • Set a separate simulation vertex target for each asset.
  • Switch painted results between Low and High display.
  • Restore the original meshes automatically after simulation.
  • Use faster collision geometry while preserving the final visual result.

Keep the result editable

Re-Simulate Re-simulate the active Painter, selected painted objects or every painted object. Convert Convert painted results to linked instances or independent copies.
Replace Replace painted assets using the mesh of an active source object. Merge Merge the result per source asset or collapse everything into one mesh.
Release Turn painted assets into regular Blender objects that Physics Painter no longer manages. Presets Save and reuse complete brush and physics configurations.

Designed for scene dressing

  • Rocks, gravel and natural ground detail
  • Rubble and construction debris
  • Forest floors and beach environments
  • Warehouse props, crates, boxes and barrels
  • Dungeon ruins, bones and broken pottery
  • Trash, scrap metal and urban clutter
  • Food, tabletop objects and small props
  • Environment art, level design, concept art and set decoration

Quick workflow

  1. Open the 3D Viewport sidebar and select Physics Painter.
  2. Load an included kitbash pack or create a pool from your own meshes.
  3. Select or list the surfaces that should receive the assets.
  4. Start Paint Brush or Drop Brush.
  5. Adjust size, density, spacing and physics while working.
  6. Keep the result editable, convert it, merge it or release it as regular Blender objects.

Technical information

Version 1.5.0
Blender 4.5 or newer
Panel 3D Viewport > Sidebar N > Physics Painter
Simulation Blender's built-in Bullet rigid-body system
Format Blender Extension compatible

Important notes

  • Physics Painter is a visual placement tool, not an engineering simulator.
  • Free a baked rigid-body cache before starting a new simulation.
  • Scene Objects mode can use visible scene meshes as collision surfaces automatically.
  • Very small assets may require a custom collision margin.
  • Unrelated rigid-body setups outside the Physics Painter workflow are left untouched.

Support

Support is available through the Superhive product inbox. For bug reports, include your Blender version, operating system, Physics Painter version, relevant collision settings and the steps needed to reproduce the issue.

Paint. Drop. Scatter.

Build detailed Blender scenes with assets that settle naturally.


$19$13.30

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 8 hours ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL