Pickup Tools
Do I need wk_PowerPin if I already own wk_PickUp Tools?
Not necessarily. If you only need to pin objects or feet manually over specific frame ranges, ObjectPin may be all you need. PowerPin becomes useful when you regularly work with walk cycles and want automatic ground-contact detection, multiple contact segments and a non-destructive NLA-based workflow.
What is the difference between ObjectPin in wk_PickUp Tools and wk_PowerPin?
ObjectPin is a general-purpose animation tool. It pins a selected object or bone in world space over a frame range you define. This is useful for many situations, for example fixing a foot during a specific part of an animation or keeping an object stationary while its parent continues to move.
wk_PowerPin is much more specialized and automated. It is designed mainly for walk cycles and automatically detects foot-contact phases based on a configurable local axis, ground value and tolerance. It then pins the foot only during those detected contact segments. PowerPin can also create the correction non-destructively as an NLA overlay, so the original walk-cycle animation remains easy to edit.
Is the addon compatible with custom rigs?
In general, yes, as long as the relevant controls are normal Blender objects or pose bones and use standard animation/constraint systems.
Can I use the tools in production?
Yes. The addon is designed for practical animation workflows and repetitive production tasks. Developed during a real production job.
What does Object Pin do?
Object Pin keeps an object or control fixed in world space over a selected frame range, even if its parent or rig is moving.
Can an object be picked up and dropped multiple times?
Yes. The PickUp Tool is designed for repeated pick-up and drop actions within the same animation.
Is wk_PickUp Tools only for character animation?
No. Some tools are especially useful for character animation, but most of them work with regular objects as well.
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