Pixel Game Kit – Pixel Art Game Asset Generator for Blender

ZEG in Modeling


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Pixel Game Kit is everything you need to build a pixel art game inside Blender: 426 designs in 25 categories, a terrain generator, roads and a dungeon generator, all painted at the same pixel size. A hero, a dragon, a bus, a castle and a coin placed side by side look like they came from the same game, because they did.

You pick one pixel density for the scene (8 to 64 pixels per meter) and every surface of every model shows exactly that many pixels per meter: walls, roof slopes, tree trunks, wheels and sprites alike. Pixels never stretch on slanted faces, edges fall on whole pixels, and textures use nearest filtering so they stay crisp. Change the density, the palette, the season or the shading once and every model in the scene repaints to match.

Pick a design by its picture, then change anything: every part is a setting on the first page. Surprise gives a random design in one click, Variation a new take on the current one, Colors a new paint job.

426 designs, one click each

426 designs, one click each
Houses, dragons, cars, wizards, pirate ships, lighthouses, planes, trains and loot. Press Surprise for a new one.

One click repaints everything

One click repaints everything
Pick a pixel size or a season in the sidebar and every model in the scene repaints at once.

Four seasons

Four seasons
Sunny, rainy, autumn and winter: the same game world, ready for every level.

Whole dungeons in a click

Whole dungeons in a click
Castle, ice cavern, jungle ruins, inferno, tech base and caves: rooms, doors, traps and props built for you.

What is inside

  • Worlds: terrain generator (islands, volcanoes, mountains, canyons, dunes and more), ground tiles, cliffs, roads, roundabouts, bridges and rail tracks
  • Buildings: houses, village houses, modern villas, skyscrapers, mansions, castles, churches, shops, farms, lighthouses, windmills, with optional furnished interiors (homes, shops, taverns, offices, apartments)
  • Nature: trees, bushes, grass, flowers, plants and vegetables
  • Heroes and creatures: blocky, chibi and low poly characters with a Mixamo rig, animals, dragons, unicorns and slimes
  • Vehicles: cars with interiors, trucks, buses, bikes, tractors, trains, boats, planes and helicopters
  • Dungeon generator: 12 presets, 6 layouts and 10 themes with doors, traps, liquids, torches and props
  • Weapons and loot: swords, axes, bows, staffs, guns, coins, hearts, gems, potions and keys
  • Props, furniture, park and street items, and effects like campfires, clouds, rain, snow and explosions

Style

  • One scene-wide pixel density: 8, 16, 24, 32, 48 or 64 px per meter
  • Four seasons: sunny, rainy, autumn and winter
  • Palette lock to PICO-8, Sweetie 16, Endesga 32, Resurrect 64, Game Boy or Neon Night
  • Ramp, two-tone or flat shading, contrast, lit or unlit (emission) look

Game ready

  • Bake Game Atlas makes a copy with one mesh, one material and one pixel-exact texture atlas
  • Low face counts and clean UVs that export to FBX and glTF for Unity, Unreal and Godot
  • Convert to a plain mesh at any time

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.


  • For one individual: personal and freelance projects.

    $40
  • For one person or small company using it in commercial client and product work.

    $80
  • For teams and studios: use by up to 100 artists in one organization.

    $400
$40

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL