Poly Engine - Retopology Best Friend
Can I export the retopologized mesh directly to other engines like Unreal or Unity?
Absolutely. Since PolyEngine does not use any modifiers, the output is a perfectly clean, standard polygonal mesh from the moment you hit save.
Can I use this add-on on models that are not perfectly centered at the origin?
Yes. While it is always a best practice to apply your transforms, PolyEngine's symmetry logic calculates coordinates relative to the object's local space.
Will this add-on slow down my viewport if my sculpt has millions of polygons?
No, PolyEngine is specifically built to handle heavy, production-ready models.
Please note that sometimes it takes a few seconds to start the retopology process when the model is over 10 million polygons, but it does not affect the experience of the add-on at all.
Do I need to set up or configure any modifiers before using the tool?
No, not at all. Poly Engine is completely independent of Blender’s modifier stack. You do not need to manually add Shrinkwrap or Mirror modifiers to your mesh.
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