Polymating

MozzarellaARC in Addons


Polymating


A Retopology addon that works with Blender existing tool. At the core of the addons is a spatial partitioning system similar to Shrinkwrap modifier, imagine if Shrinkwrap can be reapply over and over again in the background while integrating with Blender proprietary tools.

"Simple, concise and minimal learning curve to use the addon"
"Tis but a realtime shrinkwrap on steroids"

"1% Code savvy, 99% Marketing"
" Performance!!! Performance!!! Performance!!!"
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Guide for 1.1
Follow the Development on BlenderArtists.org

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Here are some project with Polymating in action :

Reference mesh by : Pablo Perdomo

"With this tool, you can retopology mesh focusing on the flow of quads and let the addon do the wrapping for you. Creates base flow with very simple mesh and then sculpt around"

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Reference mesh by : Qiara M

"The freedom to decide the flow of the topology is in your hand, all the favorite sculpt tool that you usually use will subtly integrates with Polymating"

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Here is another project with Polymating in action :


Reference mesh by : Moshe Caine

Here is a brief roadmap on how by purchasing this addon can help further the development of Polymating
1. Broader tools integration
2. Better user experience
3. Cutting-edge performance
4. Proper research and development environment


!!! Join me to revolutionize retoplogy workflow and retopology tool, to a more fun concise hassle free future of retopology !!!

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Here is a recently added experimental feature in Polymating 1.0 which is Multi-hit solver where you can use multiple object in a collection as reference


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Update notes :

1.2.4
- added localization for Simplified Chinese (zh-CN) and Indonesian (id)
- solver properties optimization
- directories optimization
- added readme section #Adding Language
1.1.2
- implemented better cache for the vertex locking
- fix some runtime issue when enabling and changing the axis of the locked vertices
1.1
- it is now possible to use collection for reference on all solvers
- force Project are now Nearest and On-Hit Limit are now a deprecated solver
- on-hit and Multi-hit are now deprecated solvers and have been implemented into Raycast
- added reference switch to choose between a single reference object or a collection
- added configurable rays length when choosing Raycast for the solver
- fix some jumpy jitter problem when doing the projection
- fix some issue with the vertex locking where the new vertices that is added at runtime doesn't get locked
- fix some performance issue related to cache
1.0
- separation of logic from mode handler
- added Force Project solver
- added On-hit solver
- added On-hit-limit solver
- added Multi-hit solver
- global overlay properties
- projection threshold optimization
- preferences ui and viewport ui optimization
- added multiple error handling functionality to ease fidgety user and accidental clicks that can disturb user interaction
- version branching in preparation for the development of multi-threading and asynchronous process
- version branching in preparation for localization
- added ray_cast logic specifically made for edit-mode for better performance
- added Vertex Locking as experimental features
- added options to choose between default logic and ray_cast
- preferences ui ptimization
0.60
- added clamp toggle option for some of the brush
- clamp value range of 0 to 0.5 upon entering sculpt mode
0.44 guide and 0.5x guide
- branched out user guide for 0.5x
- organized 0.5x user guide and now use sharky as references
0.51
- added manual overlay initialization
- added visibility toggle for retopology object and reference object
- cache and reference key optimization
- robust error handlers for better user experience
- dedicated info bar to guide user and tell them of polymating state
- auto overlay behavior optimization
- polymating state behaviour optimization
- polymating cache will not be cleared on deselection and visibility state
- clearer code terminology for inspection and maintenance
0.50
- reduce handlers redundancy
- added experimental features
- experimental features on addon preferences interface
- added custom material initialization
- the material initialization might impact performance slightly on Start Polymating, make sure that you turn it on only if needed
- material initialization work best with backface culling
0.44
- API version checks
- 3.6x optimization
0.43
- dedicated cache clearing function
- file organization
- clean up redundancy
- semantic versioning
- 3.6x compatibility
0.42licf
- added proper licensing
- optimized product description and proper terminology
0.42 stable release
- edit mode availability
- sculpt mode optimization
- cache system optimization
- proper error handlers
0.38a alpha release
- sculpt mode optimization
- consistent terminology
- proper addon compression

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          Many Thanks - MozzarellaARC

          $10

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          Details
          Sales 300+
          Rating
          5 ratings
          Dev Fund Contributor
          Published 11 months ago
          Software Version 4.4, 4.3, 4.2, 4.1, 4.0, 3.6
          Extension Type Add-on
          License GPL
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