Procedural Growth - Ivy & Moss Generator

alastorv in Presets


Procedural Growth grows editable ivy and moss over any mesh in Blender 5.2, fully non-destructive and driven by Geometry Nodes. Pick a mesh, press Create, and art-direct the result with live preview: the target mesh is never modified.

Engulf: animate ivy covering an object

Place the 3D Cursor, choose Ivy → Engulf and press Create. A stem network spreads over every surface from that point. Keyframe Coverage from 0 to 100% to animate the object being overtaken; leaves bloom as the front passes.

Ivy

  • Quick, Guided (follow your own curve), Draw-on-surface and Engulf workflows
  • Growth animation with branch and leaf delay, easing and seed-stable variation
  • Wind with per-leaf phase offsets; stems stay stable
  • Six effectors: Attract, Repel, Block, Trim, Leaf Exclude, Branch Exclude
  • Paint growth area and growth steering; interactive Cut Ivy
  • Random secondary branches, stem thickness, leaf count and size controls
  • 17 leaf styles in a visual Image Leaf Gallery: a 12-leaf ivy atlas plus Virginia Creeper, Boston Ivy, Creeping Fig and Heartleaf Vine

Moss

  • Deterministic colony assets with fronds, micro-leaves and capsules that read as a carpet at distance
  • Patch Scale, Patchiness and Patch Contrast for natural islands instead of uniform scatter
  • Environment masks: Slope × Cavity × Height × Paint × Noise, plus optional Moisture, with a heatmap preview
  • Micro, Mid and Macro biome layers
  • 19 built-in themes in a Material Gallery: natural, fantasy, glow, glass and spectral looks, including Cycles caustics for the glass preset
  • Weight-paint moss distribution per system

Decay and environment

  • Keyframe Decay: leaves yellow, brown and fall from the tips toward the root while stems dry; key back to 0 to revive exactly
  • Your own materials can be decay stages
  • A shared Environment controller drives Moisture and Age across many ivy and moss systems

Production ready

  • Draft / Balanced / High / Hero quality, separate viewport and render density, viewport proxy
  • Camera distance LOD and moss asset LOD
  • Native Geometry Nodes bake (current or all systems), Duplicate + Convert to mesh
  • 11 ivy and 12 moss presets; save, import and export your own as JSON
  • Multiple ivy and moss systems on one target; delete removes only what the add-on created

Requirements

  • Blender 5.2 or later (it will not install on 4.x)
  • EEVEE and Cycles
  • Windows, macOS and Linux; no compiled components or external dependencies

What's included

  • procedural_growth-1.5.2.zip (Blender extension)
  • All built-in leaf images and materials are original; no third-party textures

Installation

  1. Download procedural_growth-1.5.2.zip
  2. In Blender, open Edit > Preferences > Get Extensions
  3. Choose Install from Disk and select the zip
  4. Open View3D > Sidebar > Procedural Growth

License & updates

GPL-3.0-or-later. Everything you render with it is yours, commercial work included. Updates are included for the life of the product.


$29

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Details
Blender Extension Compatible Yes
Published about 22 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL