Procedural Scratch Mask Node
Can the mask be baked to a texture?
Yes. The grayscale mask output can be baked and used in texture-based or external workflows.
Is this a finished material or smart material?
No. This product provides a procedural scratch mask node intended to be integrated into custom shader setups.
The node does not output anything. Is it broken?
No. This node requires a position vector input. Please connect any valid position source (e.g. Object, Generated, or UV coordinates) to the Position input.
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